//Use this to hook into when an enemy dies. Check EnemyDeathEffects.didFire to prevent doing any actions on redundant invokes.
        public void RecieveDeathEvent(float?attackDirection, bool resetDeathEvent = false, bool spellBurn = false, bool isWatery = false)
        {
            ModHooks.OnRecieveDeathEvent(this, didFire, ref attackDirection, ref resetDeathEvent, ref spellBurn, ref isWatery);

            orig_RecieveDeathEvent(attackDirection, resetDeathEvent, spellBurn, isWatery);
        }