public void LoadScene(string destScene)
        {
            destScene = ModHooks.BeforeSceneLoad(destScene);

            orig_LoadScene(destScene);

            ModHooks.OnSceneChanged(destScene);
        }
        public void BeginSceneTransition(GameManager.SceneLoadInfo info)
        {
            info.SceneName = ModHooks.BeforeSceneLoad(info.SceneName);

            orig_BeginSceneTransition(info);
        }