Exemple #1
0
 void OnTriggerEnter(Collider col)
 {
     if (col.tag == "Mob" && col.GetComponent <PlayerNumber>().PlayerNum != parNum)
     {
         Quaternion qua = col.transform.rotation;
         MobChangeSystem.MobChanger(col.gameObject, parNum);
         Destroy(gameObject, 0.05f);
     }
 }
Exemple #2
0
 private void OnParticleCollision(GameObject obj)
 {
     if ((obj.tag == "Mob" && obj.GetComponent <PlayerNumber>().PlayerNum == 0))
     {
         Quaternion qua = obj.transform.rotation;
         MobChangeSystem.MobChanger(obj.gameObject, PlayerNum);
     }
     else if (obj.tag == "Mob" && obj.GetComponent <PlayerNumber>().PlayerNum != 0)
     {
         MobChangeSystem.MobChanger(obj.gameObject, PlayerNum);
     }
 }
Exemple #3
0
 void OnTriggerEnter(Collider obj)
 {
     if ((obj.tag == "Mob" && obj.GetComponent <PlayerNumber>().PlayerNum == 0))
     {
         Quaternion qua = obj.transform.rotation;
         MobChangeSystem.MobChanger(obj.gameObject, plNum);
     }
     else if (obj.tag == "Mob" && obj.GetComponent <PlayerNumber>().PlayerNum != 0)
     {
         MobChangeSystem.MobChanger(obj.gameObject, plNum);
     }
 }