void OnTriggerEnter(Collider col) { if (col.tag == "Mob" && col.GetComponent <PlayerNumber>().PlayerNum != parNum) { Quaternion qua = col.transform.rotation; MobChangeSystem.MobChanger(col.gameObject, parNum); Destroy(gameObject, 0.05f); } }
private void OnParticleCollision(GameObject obj) { if ((obj.tag == "Mob" && obj.GetComponent <PlayerNumber>().PlayerNum == 0)) { Quaternion qua = obj.transform.rotation; MobChangeSystem.MobChanger(obj.gameObject, PlayerNum); } else if (obj.tag == "Mob" && obj.GetComponent <PlayerNumber>().PlayerNum != 0) { MobChangeSystem.MobChanger(obj.gameObject, PlayerNum); } }
void OnTriggerEnter(Collider obj) { if ((obj.tag == "Mob" && obj.GetComponent <PlayerNumber>().PlayerNum == 0)) { Quaternion qua = obj.transform.rotation; MobChangeSystem.MobChanger(obj.gameObject, plNum); } else if (obj.tag == "Mob" && obj.GetComponent <PlayerNumber>().PlayerNum != 0) { MobChangeSystem.MobChanger(obj.gameObject, plNum); } }