Exemple #1
0
 get => new Color(this.lineColorParam.GetValueVector4());
Exemple #2
0
 return(new Spritesheet(this.Texture, new Point(cell.w, cell.h), new Point(offset.x, offset.y), new Point(cellOrigin.x, cellOrigin.y), this.FrameDefaultDuration, this.FrameDefaultEffects));
Exemple #3
0
 get => new Vector2(this._map_x * Constants.CELL_WIDTH, this._map_y * Constants.CELL_HEIGHT);
Exemple #4
0
 get => new Color(this.Parameters["_color"].GetValueVector4());
Exemple #5
0
 get => new Color(this.blinkColorParam.GetValueVector4());
Exemple #6
0
 get => new Color(this.ColorVector);
Exemple #7
0
this.Color = new SKColor(this.Color.Red, this.Color.Green, this.Color.Blue, (byte)value);
Exemple #8
0
 return(new Spritesheet(this.Texture, new Point(cell.w, cell.h), new Point(offset.x, offset.y), new Point(cellOrigin.x, cellOrigin.y)));