// Use this for initialization void Start() { micIn = (MicHandler)audioInputObject.GetComponent ("MicHandler"); distanceLeftRight = Mathf.Abs (right.transform.position.z - left.transform.position.z); distanceTopBottom = Mathf.Abs (top.transform.position.y - bottom.transform.position.y); lastBangs = new List<float> (); }
void Start() { morphs_ = new MMD4MecanimMorphHelper[morphNames.Length]; for (int i = 0; i < morphNames.Length; ++i) { morphs_[i] = gameObject.AddComponent <MMD4MecanimMorphHelper>(); morphs_[i].morphSpeed = morphSpeed; morphs_[i].morphName = morphNames[i]; } // Time.fixedDeltaTime = 0.01f; // Create OpenJTalkHandler object var ojt = new GameObject(); ojt.name = "OpenJTalk Handler"; OpenJTalk = ojt.AddComponent <OpenJTalkHandler>(); // Add MicHandler component mic_ = gameObject.AddComponent <MicHandler>(); mic_.Initialize(sampleNum); }
// Use this for initialization void Start() { micIn = (MicHandler)audioInputObject.GetComponent ("MicHandler"); lastBangs = new List<float> (); }
void Start() { morphs_ = new MMD4MecanimMorphHelper[morphNames.Length]; for (int i = 0; i < morphNames.Length; ++i) { morphs_[i] = gameObject.AddComponent<MMD4MecanimMorphHelper>(); morphs_[i].morphSpeed = morphSpeed; morphs_[i].morphName = morphNames[i]; } // Time.fixedDeltaTime = 0.01f; // Create OpenJTalkHandler object var ojt = new GameObject(); ojt.name = "OpenJTalk Handler"; OpenJTalk = ojt.AddComponent<OpenJTalkHandler>(); // Add MicHandler component mic_ = gameObject.AddComponent<MicHandler>(); mic_.Initialize(sampleNum); }
// Use this for initialization void Start() { audioInputObject = GameObject.Find ("MicInput"); micIn = (MicHandler)audioInputObject.GetComponent ("MicHandler"); laneRenderer = GameObject.Find ("Lane").GetComponent<Renderer> (); this.laneCenter = laneRenderer.bounds.center; laneExtends = laneRenderer.bounds.extents.x * 0.8f; leftMaxX = laneCenter.x - laneExtends; rightMaxX = laneCenter.x + laneExtends; acceptInput = true; reverse = false; distance = laneExtends * 0.5f; }