Example #1
0
 // Use this for initialization
 void Start()
 {
     micIn = (MicHandler)audioInputObject.GetComponent ("MicHandler");
     distanceLeftRight = Mathf.Abs (right.transform.position.z - left.transform.position.z);
     distanceTopBottom = Mathf.Abs (top.transform.position.y - bottom.transform.position.y);
     lastBangs = new List<float> ();
 }
    void Start()
    {
        morphs_ = new MMD4MecanimMorphHelper[morphNames.Length];
        for (int i = 0; i < morphNames.Length; ++i)
        {
            morphs_[i]            = gameObject.AddComponent <MMD4MecanimMorphHelper>();
            morphs_[i].morphSpeed = morphSpeed;
            morphs_[i].morphName  = morphNames[i];
        }
        // Time.fixedDeltaTime = 0.01f;

        // Create OpenJTalkHandler object
        var ojt = new GameObject();

        ojt.name  = "OpenJTalk Handler";
        OpenJTalk = ojt.AddComponent <OpenJTalkHandler>();

        // Add MicHandler component
        mic_ = gameObject.AddComponent <MicHandler>();
        mic_.Initialize(sampleNum);
    }
Example #3
0
 // Use this for initialization
 void Start()
 {
     micIn = (MicHandler)audioInputObject.GetComponent ("MicHandler");
     lastBangs = new List<float> ();
 }
    void Start()
    {
        morphs_ = new MMD4MecanimMorphHelper[morphNames.Length];
        for (int i = 0; i < morphNames.Length; ++i) {
            morphs_[i] = gameObject.AddComponent<MMD4MecanimMorphHelper>();
            morphs_[i].morphSpeed = morphSpeed;
            morphs_[i].morphName  = morphNames[i];
        }
        // Time.fixedDeltaTime = 0.01f;

        // Create OpenJTalkHandler object
        var ojt = new GameObject();
        ojt.name = "OpenJTalk Handler";
        OpenJTalk = ojt.AddComponent<OpenJTalkHandler>();

        // Add MicHandler component
        mic_ = gameObject.AddComponent<MicHandler>();
        mic_.Initialize(sampleNum);
    }
Example #5
0
 // Use this for initialization
 void Start()
 {
     audioInputObject = GameObject.Find ("MicInput");
     micIn = (MicHandler)audioInputObject.GetComponent ("MicHandler");
     laneRenderer = GameObject.Find ("Lane").GetComponent<Renderer> ();
     this.laneCenter = laneRenderer.bounds.center;
     laneExtends = laneRenderer.bounds.extents.x * 0.8f;
     leftMaxX = laneCenter.x - laneExtends;
     rightMaxX = laneCenter.x + laneExtends;
     acceptInput = true;
     reverse = false;
     distance = laneExtends * 0.5f;
 }