Exemple #1
0
        public override void Start()
        {
            Console.WriteLine("View new");
            MetadataServer.PauseServer();
            //Multicast All to STOP. All servers will change to Paused.
            Manager.MulticastMsg(new ViewMsg(ViewMsgType.NewRowdy, ServerStatus.New, Manager.ThisMetaserverId, MetadataServer.GetQueueStateVector( )));

            //ViewStatusChanged will finish and change status:
            //Aguardar que os restantes passem a off ou a paused (ou se for novo, segue
            while (!CheckIfStatusIsKnown())
            {
                lock (locker)
                {
                    Monitor.Wait(locker, 1000);
                }
            }


            CopyProcess( );

            if (Manager.CountOnServers( ) == 1)
            {
                Console.WriteLine("Single server ");
                Manager.ToOnline( );
                return;
            }

            //Change state to ready
            Manager.ToReady();
        }
Exemple #2
0
        public override void Start()
        {
            MetadataServer.PauseServer( );
            long[] state = MetadataServer.GetQueueStateVector( );
            Console.WriteLine("View Pause with state: " + state.ToArray());
            Manager.UpdateViewServerState(ServerStatus.Pause, MetadataServer.ThisMetaserverId, state);

            // ask Paused to other
            Manager.MulticastMsg(new ViewMsg(ViewMsgType.StatusUpdate, ServerStatus.Pause, Manager.ThisMetaserverId, state));
            //Wait to know the state of all new servers
            //Se houver algum online, paused ou ready, queremos saber o estado dele
            //Verificar quais as maiores posicoes
            long[] lastestStatus = WaitUntilSameStatus(state);
            //Deliver all message on application layer
            Console.WriteLine("All message delivered");

            //Change state to ready
            Manager.ToReady();
        }