Exemple #1
0
        /// <summary>
        /// Performs minerals-to-food transactions and updates the energy level progress bar accordingly.
        /// </summary>
        /// <param name="inventory">Inventory.</param>
        /// <param name="convertedAmount">Converted amount.</param>
        public static void PurchaseFood(Inventory inventory, int convertedAmount)
        {
            _foodPurchased = convertedAmount; // store the amount for conversion to energy
            inventory.DeductPointsForFood(convertedAmount);

            double validPercentage = FoodConvertableToEnergy();

            MetaHandler.IncreaseEnergy(validPercentage);
        }
Exemple #2
0
        /// <summary>
        /// Performs minerals-to-food transactions using only the player's balance
        /// </summary>
        /// <param name="convertedAmount">Converted amount.</param>
        public static void PurchaseFoodFromBalance(int convertedAmount)
        {
            GetMineralValue();
            // int foodKGAvailable = 0;
            if (convertedAmount <= _balance)
            {
                _balance -= convertedAmount;
            }

            double validPercentage = FoodConvertableToEnergy();

            MetaHandler.IncreaseEnergy(validPercentage);
        }