public static void CarryIsNull() { if (Autoplay._byPassLoadedCheck) { Autoplay.Carry = MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !MetaHandler.HasSmite(hero)); return; } Autoplay.BotLanePos.To3D().WalkAround(); if (Autoplay.Bot.Distance(Autoplay.BotLanePos) < 1000) { if (Environment.TickCount - Autoplay._loaded > 60000 && !MetaHandler.ShouldSupportTopLane) { Autoplay.Carry = MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && hero.Distance(Autoplay.Bot.Position) < 4500 && !MetaHandler.HasSmite(hero)); } if (Environment.TickCount - Autoplay._loaded > 60000 && MetaHandler.ShouldSupportTopLane) { Autoplay.Carry = MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && hero.Distance(Autoplay.TopLanePos) < 4500 && !MetaHandler.HasSmite(hero)); } } }
public static void NoCarryFound() { if (Autoplay.TempCarry == null || Autoplay.TempCarry.IsDead || Autoplay.TempCarry.InFountain()) { Autoplay.TempCarry = MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead && !MetaHandler.HasSmite(hero)); if (MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead && !MetaHandler.HasSmite(hero)) == null && MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead) != null) { //well f**k, let's follow the jungler -sighs- Autoplay.TempCarry = MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead); } } if (Autoplay.TempCarry != null) { Console.WriteLine("Carry not found, following: " + Autoplay.TempCarry.ChampionName); Autoplay._frontline.X = Autoplay.TempCarry.Position.X + Autoplay._chosen; Autoplay._frontline.Y = Autoplay.TempCarry.Position.Y + Autoplay._chosen; if ( !(Autoplay.TempCarry.UnderTurret(true) && MetaHandler.NearbyAllyMinions(Autoplay.TempCarry, 400) < 2) && Autoplay.IsBotSafe()) { if (Autoplay.Bot.Distance(Autoplay._frontline) > 550) { Autoplay.TempCarry.WalkAround(); } } } }
public static void CarryIsDead() { if (Autoplay.TempCarry == null || Autoplay.TempCarry.IsDead || Autoplay.TempCarry.InFountain()) { if ( MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead && !MetaHandler.HasSmite(hero)) != null) { Autoplay.TempCarry = MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead && !MetaHandler.HasSmite(hero)); } if ( MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead && !MetaHandler.HasSmite(hero)) == null && MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead) != null) { //well f**k, let's follow the jungler -sighs- Autoplay.TempCarry = MetaHandler.AllyHeroes.FirstOrDefault( hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead); } if (!MetaHandler.AllyHeroes.Any(hero => !hero.IsMe && !hero.IsDead)) //everyone is dead { if (!Autoplay.Bot.InFountain()) { Autoplay.NearestAllyTurret = MetaHandler.AllyTurrets.FirstOrDefault(); if (Autoplay.NearestAllyTurret != null) { Autoplay._saferecall.X = Autoplay.NearestAllyTurret.Position.X + Autoplay._safe; Autoplay._saferecall.Y = Autoplay.NearestAllyTurret.Position.Y; Autoplay._tookRecallDecision = true; if (Autoplay.Bot.Position.Distance(Autoplay._saferecall.To3D()) < 200) { Autoplay.Bot.Spellbook.CastSpell(SpellSlot.Recall); } else { Autoplay.Bot.IssueOrder(GameObjectOrder.MoveTo, Autoplay._saferecall.To3D()); } } } } } if (Autoplay.TempCarry != null) { Console.WriteLine("Autoplay.Carry dead or afk, following: " + Autoplay.TempCarry.ChampionName); Autoplay._frontline.X = Autoplay.TempCarry.Position.X + Autoplay._chosen; Autoplay._frontline.Y = Autoplay.TempCarry.Position.Y + Autoplay._chosen; if ( !(Autoplay.TempCarry.UnderTurret(true) && MetaHandler.NearbyAllyMinions(Autoplay.TempCarry, 400) < 2) && Autoplay.IsBotSafe()) { if (Autoplay.TempCarry.Distance(Autoplay.Bot) > 550) { Autoplay.TempCarry.WalkAround(); } } } }