Exemple #1
0
        public static void CarryIsNull()
        {
            if (Autoplay._byPassLoadedCheck)
            {
                Autoplay.Carry =
                    MetaHandler.AllyHeroes.FirstOrDefault(
                        hero => !hero.IsMe && !hero.InFountain() && !MetaHandler.HasSmite(hero));
                return;
            }

            Autoplay.BotLanePos.To3D().WalkAround();

            if (Autoplay.Bot.Distance(Autoplay.BotLanePos) < 1000)
            {
                if (Environment.TickCount - Autoplay._loaded > 60000 && !MetaHandler.ShouldSupportTopLane)
                {
                    Autoplay.Carry = MetaHandler.AllyHeroes.FirstOrDefault(
                        hero =>
                        !hero.IsMe && hero.Distance(Autoplay.Bot.Position) < 4500 && !MetaHandler.HasSmite(hero));
                }
                if (Environment.TickCount - Autoplay._loaded > 60000 && MetaHandler.ShouldSupportTopLane)
                {
                    Autoplay.Carry =
                        MetaHandler.AllyHeroes.FirstOrDefault(
                            hero =>
                            !hero.IsMe && hero.Distance(Autoplay.TopLanePos) < 4500 &&
                            !MetaHandler.HasSmite(hero));
                }
            }
        }
Exemple #2
0
 public static void NoCarryFound()
 {
     if (Autoplay.TempCarry == null || Autoplay.TempCarry.IsDead || Autoplay.TempCarry.InFountain())
     {
         Autoplay.TempCarry =
             MetaHandler.AllyHeroes.FirstOrDefault(
                 hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead && !MetaHandler.HasSmite(hero));
         if (MetaHandler.AllyHeroes.FirstOrDefault(
                 hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead && !MetaHandler.HasSmite(hero)) ==
             null &&
             MetaHandler.AllyHeroes.FirstOrDefault(
                 hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead) != null)
         {
             //well f**k, let's follow the jungler -sighs-
             Autoplay.TempCarry =
                 MetaHandler.AllyHeroes.FirstOrDefault(
                     hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead);
         }
     }
     if (Autoplay.TempCarry != null)
     {
         Console.WriteLine("Carry not found, following: " + Autoplay.TempCarry.ChampionName);
         Autoplay._frontline.X = Autoplay.TempCarry.Position.X + Autoplay._chosen;
         Autoplay._frontline.Y = Autoplay.TempCarry.Position.Y + Autoplay._chosen;
         if (
             !(Autoplay.TempCarry.UnderTurret(true) &&
               MetaHandler.NearbyAllyMinions(Autoplay.TempCarry, 400) < 2) &&
             Autoplay.IsBotSafe())
         {
             if (Autoplay.Bot.Distance(Autoplay._frontline) > 550)
             {
                 Autoplay.TempCarry.WalkAround();
             }
         }
     }
 }
Exemple #3
0
 public static void CarryIsDead()
 {
     if (Autoplay.TempCarry == null || Autoplay.TempCarry.IsDead || Autoplay.TempCarry.InFountain())
     {
         if (
             MetaHandler.AllyHeroes.FirstOrDefault(
                 hero =>
                 !hero.IsMe && !hero.InFountain() && !hero.IsDead &&
                 !MetaHandler.HasSmite(hero)) != null)
         {
             Autoplay.TempCarry =
                 MetaHandler.AllyHeroes.FirstOrDefault(
                     hero =>
                     !hero.IsMe && !hero.InFountain() && !hero.IsDead &&
                     !MetaHandler.HasSmite(hero));
         }
         if (
             MetaHandler.AllyHeroes.FirstOrDefault(
                 hero =>
                 !hero.IsMe && !hero.InFountain() && !hero.IsDead &&
                 !MetaHandler.HasSmite(hero)) == null &&
             MetaHandler.AllyHeroes.FirstOrDefault(
                 hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead) != null)
         {
             //well f**k, let's follow the jungler -sighs-
             Autoplay.TempCarry =
                 MetaHandler.AllyHeroes.FirstOrDefault(
                     hero => !hero.IsMe && !hero.InFountain() && !hero.IsDead);
         }
         if (!MetaHandler.AllyHeroes.Any(hero => !hero.IsMe && !hero.IsDead))
         //everyone is dead
         {
             if (!Autoplay.Bot.InFountain())
             {
                 Autoplay.NearestAllyTurret = MetaHandler.AllyTurrets.FirstOrDefault();
                 if (Autoplay.NearestAllyTurret != null)
                 {
                     Autoplay._saferecall.X       = Autoplay.NearestAllyTurret.Position.X + Autoplay._safe;
                     Autoplay._saferecall.Y       = Autoplay.NearestAllyTurret.Position.Y;
                     Autoplay._tookRecallDecision = true;
                     if (Autoplay.Bot.Position.Distance(Autoplay._saferecall.To3D()) < 200)
                     {
                         Autoplay.Bot.Spellbook.CastSpell(SpellSlot.Recall);
                     }
                     else
                     {
                         Autoplay.Bot.IssueOrder(GameObjectOrder.MoveTo, Autoplay._saferecall.To3D());
                     }
                 }
             }
         }
     }
     if (Autoplay.TempCarry != null)
     {
         Console.WriteLine("Autoplay.Carry dead or afk, following: " + Autoplay.TempCarry.ChampionName);
         Autoplay._frontline.X = Autoplay.TempCarry.Position.X + Autoplay._chosen;
         Autoplay._frontline.Y = Autoplay.TempCarry.Position.Y + Autoplay._chosen;
         if (
             !(Autoplay.TempCarry.UnderTurret(true) &&
               MetaHandler.NearbyAllyMinions(Autoplay.TempCarry, 400) < 2) &&
             Autoplay.IsBotSafe())
         {
             if (Autoplay.TempCarry.Distance(Autoplay.Bot) > 550)
             {
                 Autoplay.TempCarry.WalkAround();
             }
         }
     }
 }