internal ServerMessage SerializeUpdate(MessengerBuddy friend) { ServerMessage serverMessage = new ServerMessage(Outgoing.FriendUpdateMessageComposer); serverMessage.AppendInt32(0); serverMessage.AppendInt32(1); serverMessage.AppendInt32(0); friend.Serialize(serverMessage, this.GetClient()); serverMessage.AppendBoolean(false); return(serverMessage); }
/// <summary> /// Serializes the update. /// </summary> /// <param name="friend">The friend.</param> /// <returns>ServerMessage.</returns> internal ServerMessage SerializeUpdate(MessengerBuddy friend) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("FriendUpdateMessageComposer")); serverMessage.AppendInteger(0); serverMessage.AppendInteger(1); serverMessage.AppendInteger(0); friend.Serialize(serverMessage, GetClient()); serverMessage.AppendBool(false); return(serverMessage); }