Exemple #1
0
        private void Hurted(Messages.Enemy.Hurted message)
        {
            if (message.enemy != gameObject)
            {
                return;
            }

            myStats.healthPoints -= message.damage;

            if (!myStats.isAlive)
            {
                Death();
            }
        }
Exemple #2
0
        private void Hurted(Messages.Enemy.Hurted message)
        {
            //Damade resist while charging
            if (state == State.Wharge)
            {
                message.damage *= 0.50f;
            }

            myStats.healthPoints -= message.damage;

            if (!myStats.isAlive)
            {
                Death();
            }
        }