private void Hurted(Messages.Enemy.Hurted message) { if (message.enemy != gameObject) { return; } myStats.healthPoints -= message.damage; if (!myStats.isAlive) { Death(); } }
private void Hurted(Messages.Enemy.Hurted message) { //Damade resist while charging if (state == State.Wharge) { message.damage *= 0.50f; } myStats.healthPoints -= message.damage; if (!myStats.isAlive) { Death(); } }