private void Trigger_OnConnectedToServerResponseReceived(object sender, MessageConnectToServerResponse message) { if (OnConnectedToServerResponseReceived != null) { OnConnectedToServerResponseReceived(message.ClientID, message); } }
public void TranslateMessage(MessageConnectToServerResponse message) { if (Event_OnConnectToServerResponseTranslated != null) { Event_OnConnectToServerResponseTranslated(null, message); } }
public void OnClientMessage_MessageConnectToServerRequest(int clientID, MessageConnectToServerRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager) { var gameClient = gameClientManager.GetGameClientFromClientID(clientID); gameClient.Name = message.Name; var messageResponseWithClientID = new MessageConnectToServerResponse(clientID, message.Name); SendDataToClient(gameClient, messageResponseWithClientID); }