Beispiel #1
0
 private void Trigger_OnConnectedToServerResponseReceived(object sender, MessageConnectToServerResponse message)
 {
     if (OnConnectedToServerResponseReceived != null)
     {
         OnConnectedToServerResponseReceived(message.ClientID, message);
     }
 }
 public void TranslateMessage(MessageConnectToServerResponse message)
 {
     if (Event_OnConnectToServerResponseTranslated != null)
     {
         Event_OnConnectToServerResponseTranslated(null, message);
     }
 }
Beispiel #3
0
        public void OnClientMessage_MessageConnectToServerRequest(int clientID, MessageConnectToServerRequest message, GameRoomManager gameRoomManager, GameClientManager gameClientManager)
        {
            var gameClient = gameClientManager.GetGameClientFromClientID(clientID);

            gameClient.Name = message.Name;
            var messageResponseWithClientID = new MessageConnectToServerResponse(clientID, message.Name);

            SendDataToClient(gameClient, messageResponseWithClientID);
        }