Exemple #1
0
 // Start is called before the first frame update
 void Update()
 {
     if (!hasActivated && c.getActivePlayerState())
     {
         msg.Activate();
         hasActivated = true;
     }
 }
 private void OnControllerColliderHit(ControllerColliderHit collision)
 {
     if (collision.rigidbody != null)
     {
         if (collision.rigidbody.CompareTag("Pickup"))
         {
             Destroy(collision.transform.gameObject);
             hasPickedUp = true;
             pickedUpModel.SetActive(true);
             pickedUpMessage.Activate();
         }
     }
 }