// Start is called before the first frame update void Start() { // Start中处理,保证更改顶点色材质在Awake中先执行 Mesh mesh = MeshUtility.CombineMeshes(gameObject.transform, combineObjects); gameObject.AddComponent <MeshFilter>().sharedMesh = mesh; gameObject.AddComponent <MeshRenderer>().sharedMaterial = material; }