Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        // Start中处理,保证更改顶点色材质在Awake中先执行
        Mesh mesh = MeshUtility.CombineMeshes(gameObject.transform, combineObjects);

        gameObject.AddComponent <MeshFilter>().sharedMesh       = mesh;
        gameObject.AddComponent <MeshRenderer>().sharedMaterial = material;
    }