public void open_game_over_menu(int score) { menu_status = Menu_Status.GameOver_Menu; game_over_menu_ui.set_score_text(score); disable_control_node(in_game_menu_ui); disable_control_node(in_game_control_ui); enable_control_node(game_over_menu_ui); }
private void open_in_game_menu() { if (menu_status != Menu_Status.Game_Control) { return; } menu_status = Menu_Status.In_Game_Menu; disable_control_node(in_game_control_ui); enable_control_node(in_game_menu_ui); }
private void back_to_game() { menu_status = Menu_Status.Game_Control; disable_control_node(in_game_menu_ui); enable_control_node(in_game_control_ui); }