public virtual void DrawUI() { if (Enabled) { _leftArrow.Draw(); _rightArrow.Draw(); } }
public override void Draw() { if (Enabled) { _leftArrow.Draw(); _rightArrow.Draw(); } }
public override void DrawUI() { _dieDummy.Draw(); _deathFade.Draw(); if (gotControl) { _continueLabel.Draw(); _yesLabel.Draw(); _noLabel.Draw(); _selector.Draw(); } }
public override void DrawUI() { base.DrawUI(); _selector.Draw(); _save1Label.Draw(); _save2Label.Draw(); _save3Label.Draw(); _settingsLabel.Draw(); _inputLabel.Draw(); _substate.DrawUI(); }
public override void DrawUI() { base.DrawUI(); selector.Draw(); }