private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("key")) { collision.SendMessage("PickUp", numOfKeys); numOfKeys++; ES3.Save <int>("numOfKeys", numOfKeys, "KeyNumber.es3"); MenuDisplay.AddKeys(numOfKeys); HUD.AddKeys(numOfKeys); } }
void Start() { if (ES3.FileExists("KeyNumber.es3")) { numOfKeys = ES3.Load <int>("numOfKeys", "KeyNumber.es3"); } else { numOfKeys = 0; } MenuDisplay.AddKeys(numOfKeys); Debug.Log("Number of keys: " + numOfKeys); }