public Jinx() { var spellConfig = new SpellConfig(); spellConfig.Load(); var menuConfig = new MenuConfig(); menuConfig.Attach(); var combo = new Combo(spellConfig, menuConfig); var harass = new Harass(spellConfig, menuConfig); var laneclear = new LaneClear(menuConfig, spellConfig); var jungleclear = new JungleClear(menuConfig, spellConfig); var misc = new Misc(spellConfig, menuConfig); var gapcloser = new AntiGapcloser(spellConfig); var manager = new Manager(combo, harass, laneclear, jungleclear, spellConfig); var drawManager = new DrawManager(menuConfig, new Dmg(), spellConfig); Game.OnUpdate += manager.OnUpdate; Game.OnUpdate += misc.OnUpdate; Render.OnPresent += drawManager.OnPresent; Render.OnRender += drawManager.OnRender; Gapcloser.OnGapcloser += gapcloser.OnGapcloser; }
public static void Init() { MenuConfig.Attach(); SpellConfig.Load(); Game.OnUpdate += Manager.OnUpdate; Global.Orbwalker.PostAttack += Manager.PostAttack; Render.OnRender += DrawManager.OnRender; Render.OnPresent += DrawManager.RenderDamage; }
public static void Init() { MenuConfig.Attach(); SpellConfig.Load(); Game.OnUpdate += Manager.OnUpdate; Game.OnUpdate += Killsteal.OnUpdate; Render.OnRender += DrawManager.OnRender; Render.OnPresent += DrawManager.OnPresent; Gapcloser.OnGapcloser += AntiGapcloser.OnGapcloser; }
public static void Init() { MenuConfig.Attach(); SpellConfig.Load(); Game.OnUpdate += Manager.OnUpdate; Game.OnUpdate += Killsteal.OnUpdate; Obj_AI_Base.OnProcessSpellCast += Manager.OnProcessSpellCast; Global.Orbwalker.PostAttack += Manager.PostAttack; Global.Orbwalker.PreAttack += Manager.OnPreAttack; Render.OnRender += DrawManager.OnRender; Render.OnPresent += DrawManager.RenderDamage; }
public static void Init() { MenuConfig.Attach(); SpellConfig.Load(); Game.OnUpdate += Manager.OnUpdate; Game.OnUpdate += SpellManager.OnUpdate; Game.OnUpdate += Killsteal.OnUpdate; Global.Orbwalker.PostAttack += Manager.PostAttack; Obj_AI_Base.OnPlayAnimation += Animation.OnPlayAnimation; Obj_AI_Base.OnProcessSpellCast += SpellManager.OnProcessSpellCast; Render.OnRender += DrawManager.OnRender; Render.OnPresent += DrawManager.OnPresent; }
public static void Init() { MenuConfig.Attach(); SpellConfig.Load(); SoldierManager.Soldiers = new List <Obj_AI_Minion>(); Game.OnUpdate += Manager.OnUpdate; Game.OnUpdate += Killsteal.OnUpdate; Render.OnPresent += DrawManager.OnPresent; Render.OnRender += DrawManager.OnRender; GameObject.OnCreate += SoldierManager.OnCreate; GameObject.OnDestroy += SoldierManager.OnDelete; Obj_AI_Base.OnProcessSpellCast += AzirHelper.OnProcessSpellCast; Gapcloser.OnGapcloser += AntiGapcloser.OnGapcloser; }
public static void Init() { MenuConfig.Attach(); SpellConfig.Load(); Game.OnUpdate += Manager.OnUpdate; Obj_AI_Base.OnPlayAnimation += Manager.OnPlayAnimation; Obj_AI_Base.OnProcessSpellCast += Evade.OnProcessSpellCast; Obj_AI_Base.OnProcessSpellCast += Cast; Global.Orbwalker.PostAttack += Manager.PostAttack; Render.OnRender += DrawManager.OnRender; Render.OnPresent += DrawManager.OnPresent; BuffManager.OnAddBuff += Manager.BuffManagerOnOnAddBuff; BuffManager.OnRemoveBuff += Manager.BuffManagerOnOnRemoveBuff; Gapcloser.OnGapcloser += AntiGapcloser.OnGapcloser; }
public Zed() { MenuConfig.Attach(); SpellManager.Load(); Game.OnUpdate += Killsteal.OnUpdate; Game.OnUpdate += Manager.OnUpdate; Render.OnPresent += DrawManager.OnPresent; Render.OnRender += DrawManager.OnRender; Gapcloser.OnGapcloser += AntiGapcloser.OnGapcloser; Obj_AI_Base.OnProcessSpellCast += SpellManager.OnProcessSpellCast; Obj_AI_Base.OnProcessSpellCast += LaneClear.OnProcessSpellCast; ShadowManager.Shadows = new List <Obj_AI_Minion>(); GameObject.OnCreate += ShadowManager.OnCreate; GameObject.OnDestroy += ShadowManager.OnDelete; }