Exemple #1
0
 public void SwitchPauseState()
 {
     m_isPaused = !m_isPaused;
     if (m_isPaused)
     {
         _animState = MenuAnimState.NotUsable;
         m_PausePanel.SetActive(m_isPaused);
         GameManager.instance.SetPaused(m_isPaused, m_PauseMusicVolume, m_IsFullSoundPause);
         SoundManager.PlaySFX(MenuOpenName);
         m_PauseMenuAnimator.SetBool("GoDown", true);
         SetOpeningSelection();
         m_DelayManager.CoroutineDelay(Database.instance.LongMenuInputDelay, true);
     }
     else
     {
         m_PauseMenuAnimator.SetBool("GoUp", true);
         SoundManager.PlaySFX(MenuCloseName);
     }
 }
Exemple #2
0
 public void SetAnimState(MenuAnimState newState)
 {
     _animState = newState;
 }
Exemple #3
0
 public void SwitchPauseState()
 {
     m_isPaused = !m_isPaused;
     if (m_isPaused)
     {
         _animState = MenuAnimState.NotUsable;
         m_PausePanel.SetActive(m_isPaused);
         GameManager.instance.SetPaused(m_isPaused, m_PauseMusicVolume, m_IsFullSoundPause);
         SoundManager.PlaySFX(MenuOpenName);
         m_PauseMenuAnimator.SetBool("GoDown", true);
         SetOpeningSelection();
         m_DelayManager.CoroutineDelay(Database.instance.LongMenuInputDelay, true);
     }
     else
     {
         m_PauseMenuAnimator.SetBool("GoUp", true);
         SoundManager.PlaySFX(MenuCloseName);
     }
 }
Exemple #4
0
 public void SetAnimState(MenuAnimState newState)
 {
     _animState = newState;
 }