initializeIfNecessary() private méthode

private initializeIfNecessary ( bool onlyIfEmpty = true ) : void
onlyIfEmpty bool
Résultat void
 public static MemoryManager get()
 {
     if (_instance == null)
     {
         Logger.Log("MemoryManager::get was badly initialized", Logger.Level.WARN);
         _instance = GameObject.Find(gameObjectName).GetComponent <MemoryManager>();
         if (null != _instance)
         {
             DontDestroyOnLoad(_instance.gameObject);
             _instance.initializeIfNecessary();
         }
         else
         {
             Logger.Log("MemoryManager::get couldn't find game object", Logger.Level.ERROR);
         }
     }
     return(_instance);
 }
Exemple #2
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 public static MemoryManager get()
 {
     if (_instance == null)
     {
         Logger.Log("MemoryManager::get was badly initialized", Logger.Level.WARN);
         _instance = GameObject.Find(gameObjectName).GetComponent<MemoryManager>();
         if (null != _instance)
         {
             DontDestroyOnLoad(_instance.gameObject);
             _instance.initializeIfNecessary();
         }
         else
         {
             Logger.Log("MemoryManager::get couldn't find game object", Logger.Level.ERROR);
         }
     }
     return _instance;
 }