public void NewGame() { if (FindObjectOfType <MemoryManager>() != null) { //se o objeto existir, deleta ele MemoryManager.Amnesia(); } StartCoroutine(changeLevel(firstSceneIndex)); }
public void OnClickBackToMenu() { MemoryManager.Amnesia(); SceneManager.LoadScene(0); }
public void Restart() { MemoryManager.Amnesia(); SceneManager.LoadScene(this.startSceneName); }