private int removeelements(IntPtr L) { if (!IsXmlFileLoaded()) { return(Melua.melua_error(L, "No XML file loaded.")); } var selectors = new HashSet <string>(); if (Melua.lua_isstring(L, -1)) { var selector = Melua.luaL_checkstring(L, 1); Melua.lua_pop(L, 1); if (!IsXPathValid(selector)) { return(Melua.melua_error(L, "Invalid XPath.")); } selectors.Add(selector); } else if (Melua.lua_istable(L, -1)) { Melua.lua_pushnil(L); while (Melua.lua_next(L, -2) != 0) { var selector = Melua.luaL_checkstring(L, -1); Melua.lua_pop(L, 1); if (!IsXPathValid(selector)) { return(Melua.melua_error(L, "Invalid XPath.")); } selectors.Add(selector); } } else { return(Melua.melua_error(L, "Invalid argument type '{0}'.", Melua.luaL_typename(L, -1))); } var modder = _loadedXmlModder; foreach (var selector in selectors) { _modPack.AddMod(new XmlElementRemover(modder, selector)); } return(0); }
private int setattributes(IntPtr L) { if (!IsXmlFileLoaded()) { return(Melua.melua_error(L, "No XML file loaded.")); } var modder = _loadedXmlModder; var selector = Melua.luaL_checkstring(L, 1); if (!IsXPathValid(selector)) { return(Melua.melua_error(L, "Invalid XPath.")); } if (Melua.lua_isstring(L, 2) && Melua.lua_isstring(L, 3)) { var attributeName = Melua.lua_tostring(L, 2); var attributeValue = Melua.lua_tostring(L, 3); Melua.lua_pop(L, 2); _modPack.AddMod(new XmlAttributeSetter(modder, selector, attributeName, attributeValue)); } else if (Melua.lua_istable(L, 2)) { Melua.lua_pushnil(L); while (Melua.lua_next(L, -2) != 0) { var attributeName = Melua.luaL_checkstring(L, -2); var attributeValue = Melua.luaL_checkstring(L, -1); Melua.lua_pop(L, 1); _modPack.AddMod(new XmlAttributeSetter(modder, selector, attributeName, attributeValue)); } Melua.lua_pop(L, 1); } else { return(Melua.melua_error(L, "Invalid argument type.")); } Melua.lua_pop(L, 1); return(0); }
/// <summary> /// Gets or sets a scripting variable. /// </summary> /// <remarks> /// Scripting variables are separate from Lua variables and exist /// across script and playing sessions. How the variable is saved /// depends on the used prefix. /// /// Variable names may contain the following characters, apart from /// the prefixes, and must start with a character: /// abcdefghijklmnopqrstuvwxyz0123456789_ /// /// Prefixes: /// "" - Permanent variable attached to the character. /// "@" - Temporary variable attached to the character. /// "#" - Permanent variable attached to the account. /// "$" - Permanent global variable. /// "$@" - Temporary global variable. /// /// Parameters: /// - string variableName /// - (optional) T value /// /// Result: /// - T value /// </remarks> /// <param name="L"></param> /// <returns></returns> private int var(IntPtr L) { var conn = this.GetConnectionFromState(L); var character = conn.SelectedCharacter; // Get parameters var argc = Melua.lua_gettop(L); var name = Melua.luaL_checkstring(L, 1).Trim(); object value = null; if (argc == 2) { if (Melua.lua_isnumber(L, 2)) { value = Melua.lua_tonumber(L, 2); } else if (Melua.lua_isstring(L, 2)) { value = Melua.lua_tostring(L, 2); } else if (Melua.lua_isboolean(L, 2)) { value = Melua.lua_toboolean(L, 2); } else { return(Melua.melua_error(L, "Unsupported variable type.")); } } Melua.lua_pop(L, argc); // Get variable manager and trim name VariableManager vars; if (name.StartsWith("$@")) { vars = this.Variables.Temp; name = name.Substring(2); } else if (name.StartsWith("$")) { vars = this.Variables.Perm; name = name.Substring(1); } else if (name.StartsWith("#")) { vars = conn.Account.Variables.Perm; name = name.Substring(1); } else if (name.StartsWith("@")) { vars = character.Variables.Temp; name = name.Substring(1); } else { vars = character.Variables.Perm; } // Check name syntax, if we want to add more prefixes later on, // we can't have special characters in names. if (!VarNameCheck.IsMatch(name)) { return(Melua.melua_error(L, "Invalid variable name.")); } // Update or get value if (value == null) { value = vars[name]; } else { vars[name] = value; } // Push return value if (value == null) { Melua.lua_pushnil(L); } else if (value is string) { Melua.lua_pushstring(L, (string)value); } else if (value is double) { Melua.lua_pushnumber(L, (double)value); } else if (value is float) { Melua.lua_pushnumber(L, (float)value); } else if (value is int) { Melua.lua_pushinteger(L, (int)value); } else if (value is bool) { Melua.lua_pushboolean(L, (bool)value); } else { return(Melua.melua_error(L, "Unsupported variable type '{0}'.", value.GetType().Name)); } return(1); }