Exemple #1
0
        /// <summary>
        /// Calls function with connection's script state.
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="functionName"></param>
        public void Call(ChannelConnection conn, string functionName)
        {
            var NL = conn.ScriptState.NL;

            Melua.lua_getglobal(NL, functionName);
            if (Melua.lua_isnil(NL, -1))
            {
                Log.Error("ScriptManager.Call: Function '{0}' not found.", functionName);
                return;
            }

            var result = Melua.lua_resume(NL, 0);

            // Log error if result is not success or yield
            if (result != 0 && result != Melua.LUA_YIELD)
            {
                Log.Error("ScriptManager.Call: Error while executing '{0}' for {1}.\n{2}", functionName, conn.Account.Name, Melua.lua_tostring(NL, -1));
                result = 0;                 // Set to 0 to close dialog on error
            }

            // Close dialog if end of function was reached
            if (result == 0)
            {
                Send.ZC_DIALOG_CLOSE(conn);
                conn.ScriptState.CurrentNpc = null;
            }
        }
Exemple #2
0
        /// <summary>
        /// Calls function with connection's script state.
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="functionName"></param>
        /// <param name="arguments"></param>
        public ScriptCallResult Call(ChannelConnection conn, string functionName, params object[] arguments)
        {
            if (conn.ScriptState.LuaThread != null)
            {
                Log.Warning("ScriptManager.Call: A previous thread wasn't closed for user '{0}'.", conn.Account.Name);
            }

            // Prepare thread
            conn.ScriptState.LuaThread = this.GetNewThread(conn.ScriptState);

            var NL  = conn.ScriptState.LuaThread.L;
            var top = Melua.lua_gettop(_gL);

            // Get function
            Melua.lua_getglobal(NL, functionName);
            if (Melua.lua_isnil(NL, -1))
            {
                conn.ScriptState.Reset();
                return(new ScriptCallResult(ScriptCallResultType.NotFound));
            }

            // Push all arguments
            var argc = arguments?.Length ?? 0;

            if (argc != 0)
            {
                PushArguments(NL, arguments);
            }

            // Execute the function with the arguments
            var funcResult = Melua.lua_resume(NL, argc);

            // If result is not a success or yield, an error occurred.
            if (funcResult != 0 && funcResult != Melua.LUA_YIELD)
            {
                conn.ScriptState.Reset();

                var errorMessage = string.Format("Error while executing '{0}' for user '{1}': {2}", functionName, conn.Account.Name, Melua.lua_tostring(NL, -1));
                return(new ScriptCallResult(ScriptCallResultType.Error, errorMessage));
            }

            // We currently don't expect functions called this way to yield
            if (funcResult == Melua.LUA_YIELD)
            {
                Log.Warning("ScriptManager.Call: Script function '{0}' yielded for user '{1}', a behavior that's currently not handled.", functionName, conn.Account.Name);
            }

            conn.ScriptState.Reset();
            return(new ScriptCallResult(ScriptCallResultType.Success));
        }
Exemple #3
0
        /// <summary>
        /// Calls function with connection's script state.
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="functionName"></param>
        public void Call(ChannelConnection conn, string functionName)
        {
            if (conn.ScriptState.LuaThread != null)
            {
                Log.Warning("ScriptManager.Call: A previous thread wasn't closed for user '{0}'.", conn.Account.Name);
            }

            // Get function name, use oneliner for localized, single-line
            // dialogues.
            if (this.IsOneLiner(functionName))
            {
                functionName = "npc_oneliner";
            }

            // Prepare thread
            conn.ScriptState.LuaThread = this.GetNewThread(conn.ScriptState);
            var NL  = conn.ScriptState.LuaThread.L;
            var top = Melua.lua_gettop(GL);

            // Get function
            Melua.lua_getglobal(NL, functionName);
            if (Melua.lua_isnil(NL, -1))
            {
                Log.Error("ScriptManager.Call: Function '{0}' not found.", functionName);
                return;
            }

            // Run
            var result = Melua.lua_resume(NL, 0);

            // Log error if result is not success or yield
            if (result != 0 && result != Melua.LUA_YIELD)
            {
                Log.Error("ScriptManager.Call: Error while executing '{0}' for {1}.\n{2}", functionName, conn.Account.Name, Melua.lua_tostring(NL, -1));
                result = 0;                 // Set to 0 to close dialog on error
            }

            // Close dialog if end of function was reached
            if (result == 0)
            {
                Send.ZC_DIALOG_CLOSE(conn);

                conn.ScriptState.Reset();
            }
        }