Exemple #1
0
 private void Awake()
 {
     meleeWeaponType       = MeleeWeaponType.OneHandedSword;
     meleeWeaponAttackType = new MeleeWeaponAttackType[] {
         MeleeWeaponAttackType.S_Thrust_High,                      //also speer andersrum halten
         MeleeWeaponAttackType.S_Thrust_Low,
         MeleeWeaponAttackType.S_Charge_OS,                        //OS - ohne Schield
         //wenn kein Schild
         MeleeWeaponAttackType.S_Blunt_Hit,                        //alos mit dem Unteren nicht spitzen teil
         //with shield
         MeleeWeaponAttackType.S_Charge_WS                         // WS with shield
     };
 }
    private void Awake()
    {
        meleeWeaponType       = MeleeWeaponType.OneHandedSword;
        meleeWeaponAttackType = new MeleeWeaponAttackType[] { //One Handed sword
            MeleeWeaponAttackType.OHS_Thrust_High,            // stich in Hals oder Kopf, viel Damage , nur manchmal, scherer zu verteidigen
            MeleeWeaponAttackType.OHS_Thrust_Low,             // stick in Bauch - große verlangsamung
            MeleeWeaponAttackType.OHS_Oberhau_L,
            MeleeWeaponAttackType.OHS_Oberhau_R,
            //OHS_Unterhau_L,
            //OHS_Unterhau_R,
            //OHS_Charge_Thrust,  leave out for now
            //OHS_Charge_Cut,

            //with shield
            MeleeWeaponAttackType.OHS_Shield_Bash
        };
    }