private void Awake() { meleeWeaponType = MeleeWeaponType.OneHandedSword; meleeWeaponAttackType = new MeleeWeaponAttackType[] { MeleeWeaponAttackType.S_Thrust_High, //also speer andersrum halten MeleeWeaponAttackType.S_Thrust_Low, MeleeWeaponAttackType.S_Charge_OS, //OS - ohne Schield //wenn kein Schild MeleeWeaponAttackType.S_Blunt_Hit, //alos mit dem Unteren nicht spitzen teil //with shield MeleeWeaponAttackType.S_Charge_WS // WS with shield }; }
private void Awake() { meleeWeaponType = MeleeWeaponType.OneHandedSword; meleeWeaponAttackType = new MeleeWeaponAttackType[] { //One Handed sword MeleeWeaponAttackType.OHS_Thrust_High, // stich in Hals oder Kopf, viel Damage , nur manchmal, scherer zu verteidigen MeleeWeaponAttackType.OHS_Thrust_Low, // stick in Bauch - große verlangsamung MeleeWeaponAttackType.OHS_Oberhau_L, MeleeWeaponAttackType.OHS_Oberhau_R, //OHS_Unterhau_L, //OHS_Unterhau_R, //OHS_Charge_Thrust, leave out for now //OHS_Charge_Cut, //with shield MeleeWeaponAttackType.OHS_Shield_Bash }; }