private void initializeIfNecessary() { //??? //gameObject.SetActive(true); _isAlive = true; //LinkedList<Medium> mediums = ReactionEngine.get ().getMediumList(); _medium = ReactionEngine.getMediumFromId(1, ReactionEngine.get().getMediumList()); _maxMediumEnergy = _medium.getMaxEnergy(); _energy = _medium.getEnergy() / _maxMediumEnergy; }
private void initializeIfNecessary() { //??? //gameObject.SetActive(true); _isAlive = true; //LinkedList<Medium> mediums = ReactionEngine.get ().getMediumList(); _medium = ReactionEngine.getMediumFromId(1, ReactionEngine.get ().getMediumList()); _maxMediumEnergy = _medium.getMaxEnergy(); _energy = _medium.getEnergy()/_maxMediumEnergy; }