getMaxEnergy() public méthode

public getMaxEnergy ( ) : float
Résultat float
Exemple #1
0
    private void initializeIfNecessary()
    {
        //???
        //gameObject.SetActive(true);
        _isAlive = true;

        //LinkedList<Medium> mediums = ReactionEngine.get ().getMediumList();
        _medium          = ReactionEngine.getMediumFromId(1, ReactionEngine.get().getMediumList());
        _maxMediumEnergy = _medium.getMaxEnergy();
        _energy          = _medium.getEnergy() / _maxMediumEnergy;
    }
Exemple #2
0
 private void initializeIfNecessary()
 {
     //???
     //gameObject.SetActive(true);
     _isAlive = true;
     
     //LinkedList<Medium> mediums = ReactionEngine.get ().getMediumList();
     _medium = ReactionEngine.getMediumFromId(1, ReactionEngine.get ().getMediumList());
     _maxMediumEnergy = _medium.getMaxEnergy();
     _energy = _medium.getEnergy()/_maxMediumEnergy;
 }