protected override void Trigger(MauMauGame game) { var nextPlayer = game.NextPlayer; for (int i = 0; i < 2; i++) { if (game.Stacks["deck"].TopCard != null) { game.Stacks["deck"].TopCard.moveTo(nextPlayer.Sets["hand"]); } } }
protected override void Trigger(MauMauGame game) { game.NextTurn(); }