private void Start() { materialTintColor.SetMaterial(transform.Find("Body").GetComponent <MeshRenderer>().material); SetWeapon(weaponRifle); playerMain.PlayerSwapAimNormal.OnShoot += PlayerSwapAimNormal_OnShoot; switch (state) { default: break; } }
private void Start() { materialTintColor.SetMaterial(transform.Find("Body").GetComponent <MeshRenderer>().material); SetWeapon(weaponPistol); playerMain.PlayerSwapAimNormal.OnShoot += PlayerSwapAimNormal_OnShoot; }