void Awake() { archManager = GameObject.Find ("ArchManager").GetComponent<ArchManager>(); gameManager = GameObject.Find ("GameManager").GetComponent<GameManager>(); tileManager = GameObject.Find ("TileManager").GetComponent<TileManager>(); materialManager = GameObject.Find ("MaterialManager").GetComponent<MaterialManager>(); }
void Start() { manager = GetComponent<MaterialManager>(); manager.currentFrame = min; manager.HandlerMaterial(); ResetTimer(); }
public override void DriverSetup() { _mngMaterial = gobSystemManager.GetComponent<MaterialManager>(); matMyMat = gameObject.GetComponent<Renderer>().material; _mngMaterial.RegisterMaterial(matMyMat, this); AdditionalSetup(); }
public MaterialsBinding (UnityImporter importer) { m_importer = importer; //the max side of the code is fully asynchronous and reentrant m_materialManager = new MaterialManager(importer); m_templateManager = new TemplateManager(importer); m_textureManager = new TextureManager(importer); }
public 根据订单生成计划() { InitializeComponent(); odm = new OrderManager(); userMgr = new UserManager(); pm = new ProductionManager(); mt = new MaterialManager(); ppm = new ProductPlanManager(); index3 = 0; }
public void Connect( MaterialManager materialManager, IRenderer renderer ) { this.materialManager = materialManager; this.renderer = renderer; InitializationDependsOn(renderer, materialManager); }
private void SetFormForEditMode(int materialId) { IsEditMode = true; Material = MaterialManager.GetMaterialById(materialId); Text = @"تعديل مادة / خامة"; txtCode.Text = Material.Code; txtName.Text = Material.Name; dblInPrice.Value = (double)Material.Price; dblInQuantity.Value = (double)Material.Quantity; }
// Use this for initialization void Awake() { instance = this; if (saveOnStart) { //SerializeMaterials (); } InitializeMaterials(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); MaterialManager.Start(false); FontManager.LoadDefaultFonts(); Application.Run(new Atum.Studio.Controls.NewGui.MaterialCatalogEditor.frmMaterialCatalogManager()); }
public SmartMaterial GetStaticMaterial() { if (staticMaterial == null || staticMaterial.material == null) { staticMaterial = MaterialManager.GetVertexLitCopy(); staticMaterial.SetColor(Color.black); } return(staticMaterial); }
public 产品原料关系(string ProID) { InitializeComponent(); odm = new OrderManager(); userMgr = new UserManager(); pm = new ProductionManager(); mm = new MaterialManager(); 产品编号 = "0"; PID = ProID; }
private void Awake() { _playerMat = Resources.Load("Materials/PlayerMat") as Material; _floorMat = Resources.Load("Materials/FloorMat") as Material; _playerDestroyMat = Resources.Load("Materials/PlayerDestroyMat") as Material; _meteorResidueMat = Resources.Load("Materials/MeteorResidueMat") as Material; _playerMirrorMat = Resources.Load("Materials/PlayerMirrorMat") as Material; Instance = this; }
public static MaterialManager getSingleton() { MaterialManager ret = new MaterialManager(OgrePINVOKE.MaterialManager_getSingleton(), false); if (OgrePINVOKE.SWIGPendingException.Pending) { throw OgrePINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public void UpdateMesh(ModularMesh mesh) { if (laneSurface != null) { laneSurface.RemoveFromMesh(mesh, MaterialManager.GetMaterial("diffuseGray")); } rightOutline = leftOutline.Inset(width); laneSurface = new TriangleStrip(leftOutline, rightOutline, mesh, MaterialManager.GetMaterial("diffuseGray")); }
private void Start() { inputManager = GameManager.ActiveGameManager.InputManager; lineRenderer = GetComponent <LineRenderer>(); stateManager = GameManager.ActiveGameManager.StateManager; characterController = GetComponent <CharacterController>(); materialManager = GameManager.ActiveGameManager.MaterialManager; timeManager = GameManager.ActiveGameManager.TimeManager; powerManager = GameManager.ActiveGameManager.PowerManager; }
public void Connect( MaterialManager materialManager, TextRenderer textRenderer ) { this.materialManager = materialManager; this.textRenderer = textRenderer; InitializationDependsOn(textRenderer, materialManager); initializeInMainThread = true; }
public static Material MakeSimpleMaterial(this MaterialManager mm, string name, float r, float g, float b, float diffuse, float specular, float roughness) { var m = mm.MakeMaterial(name, "Schlick"); m.Floats("surface_diffuse_reflectance_color").Set(diffuse * r, diffuse * g, diffuse * b); m.Floats("surface_specular_reflectance_color").Set(specular * r, specular * r, specular * r); m.Floats("surface_roughness").Set(roughness); m.Sync(); return(m); }
private void Awake() { atomManager = FindObjectOfType <AtomManager>(); moleculeManager = FindObjectOfType <MoleculeManager>(); materialManager = FindObjectOfType <MaterialManager>(); infoPanelElements = transform.Find("InfoContainerElementos").GetComponent <CanvasGroup>(); infoPanelMolecule = transform.Find("InfoContainerMoleculas").GetComponent <CanvasGroup>(); infoPanelMaterial = transform.Find("InfoContainerMateriales").GetComponent <CanvasGroup>(); infoPanelIsotopos = transform.Find("InfoContainerIsotopos").GetComponent <CanvasGroup>(); }
public override void start() { base.start(); mSocketManager = new SocketManager(); mGameConfig = new GameConfig(); mGameUtility = new GameUtility(); mMaterialManager = new MaterialManager(); mHeadTextureManager = new HeadTextureManager(); mMahjongSystem = new MahjongSystem(); }
private static void GetMaterial() { string material = "11AKPAKLNCA0300000"; int rowCount = 1; var manager = new MaterialManager(ServiceProvider); Material result = manager.GetMaterial(material, true, rowCount); manager.Print(result); }
private void Awake() { atomManager = FindObjectOfType <AtomManager>(); moleculeManager = FindObjectOfType <MoleculeManager>(); materialManager = FindObjectOfType <MaterialManager>(); populateMoleculeList = FindObjectOfType <PopulateMoleculeList>(); positionManager = PositionManager.Instance; savePath = Application.dataPath + "/save.json"; tempPath = Application.dataPath + "/tmp.json"; }
public override async void OnFrameworkInitializationCompleted() { if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) { CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture; CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture; UserSettings.Load(); UserSettings.SetVersion(); OperationProfiles.Load(); MaterialManager.FilePath = Path.Combine(UserSettings.SettingsFolder, "materials.xml"); MaterialManager.Load(); /*ThemeSelector = ThemeSelector.Create(Path.Combine(ApplicationPath, "Assets", "Themes")); * ThemeSelector.LoadSelectedTheme(Path.Combine(UserSettings.SettingsFolder, "selected.theme")); * if (ThemeSelector.SelectedTheme.Name == "UVtoolsDark" || ThemeSelector.SelectedTheme.Name == "Light") * { * foreach (var theme in ThemeSelector.Themes) * { * if (theme.Name != "UVtoolsLight") continue; * theme.ApplyTheme(); * break; * } * }*/ MainWindow = new MainWindow(); try { if (!CvInvoke.Init()) { await MainWindow.MessageBoxError("UVtools can not init OpenCV library\n" + "Please build or install this dependencies in order to run UVtools\n" + "Check manual or page at 'Requirements' section for help", "UVtools can not run"); } } catch (Exception e) { await MainWindow.MessageBoxError("UVtools can not run due lack of dependencies from cvextern/OpenCV\n" + "Please build or install this dependencies in order to run UVtools\n" + "Check manual or page at 'Requirements' section for help\n\n" + "Additional information:\n" + $"{e}", "UVtools can not run"); return; } desktop.MainWindow = MainWindow; //desktop.Exit += (sender, e) => ThemeSelector.SaveSelectedTheme(Path.Combine(UserSettings.SettingsFolder, "selected.theme")); } base.OnFrameworkInitializationCompleted(); }
private void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); } else { Instance = this; } }
internal override void btnOK_Click(object sender, EventArgs e) { if (this.btnManufacturerSave.Enabled || this.btnMaterialSave.Enabled) { if (MessageBox.Show("Save uncommitted changes?", "Save uncommitted changes?", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == System.Windows.Forms.DialogResult.Yes) { MaterialManager.Save(); } } base.btnOK_Click(sender, e); }
private void ArchiveOrUnArchiveMaterial(bool isArchived) { var rowIndex = dgvMaterials.SelectedRows[0].Index; var material = MaterialManager.GetMaterialById(int.Parse(dgvMaterials.SelectedRows[0].Cells[0].Value.ToString())); material.IsArchived = isArchived; MaterialManager.UpdateMaterial(material); ResetForm(); dgvMaterials.Rows[rowIndex].Selected = true; }
void Awake() { if (_inst != null) { Debug.LogError(_inst.GetType().ToString() + ": detected singleton instance has existed. About to destroy this one " + gameObject.name); Destroy(this); return; } _inst = this; }
public void CreateMeshNew(ModularMesh mesh) { if (leftOutline) { rightOutline = new Polyline( leftOutline.VerticesToParameter(startParameter), leftOutline.Inset(width).VerticesBetweenParameter(startParameter, endParameter), leftOutline.VerticesFromParameter(endParameter)); laneSurface = new TriangleStrip(leftOutline, rightOutline, mesh, MaterialManager.GetMaterial("diffuseGray")); } }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); try { LoggingManager.Start(); //DEBUG trial license //OnlineCatalogLicenses.CreateTrialLicense(@"D:\Coding\Workspaces\Atum\OperatorStation\Atum.Studio\bin\Debug\Settings\Licenses.dat"); FontManager.LoadDefaultFonts(); //ConnectivityManager.Start(); MaterialManager.Start(true); UserProfileManager.Start(); LicenseClientManager.Start(); if (!UserProfileManager.UserProfile.Settings_Skip_Welcome_Screen_On_Next_Start || IsTrialLicenseExpired() || IsLicenseExpiring()) { Thread splashThread = new Thread(new ThreadStart( delegate { splashForm = new SplashFrm(); splashForm.ControlClosed += SplashForm_ControlClosed; splashForm.RecentFilesOpenExistsProject += SplashForm_OpenExistsProject; splashForm.RecentFilesOpenNewProject += SplashForm_OpenNewProject; splashForm.RecentFilesSelectedRecentFileChanged += SplashForm_OpenExistsProject; splashForm.UnLicensedProgramControlLicensedProgramControlOpenExistingProject += SplashForm_OpenExistsProject; splashForm.UnLicensedProgramControlLicensedProgramControlOpenNewProject += SplashForm_OpenNewProject; splashForm.SplashSkipWelcomClicked += SplashForm_OpenNewProject; Application.Run(splashForm); } )); splashThread.SetApartmentState(ApartmentState.STA); splashThread.Start(); splashThread.Join(); } else { var mainForm = InitializeMainForm(); Application.Run(mainForm); } } catch (Exception exc) { LicenseClientManager.Stop(); MessageBox.Show(exc.StackTrace.Replace("Atum.Studio", "OperatorStation")); DAL.Managers.LoggingManager.WriteToLog("Fatal error happened", "Main", exc); Debug.WriteLine(exc.Message); } }
public static Material MakeSchlick(this MaterialManager mm, string name) { var m = mm.MakeMaterial(name, "Schlick"); m.Floats("surface_diffuse_reflectance_color").Set(0.44f, 0.44f, 0.44f); m.Floats("surface_specular_reflectance_color").Set(1.0f, 1.0f, 1.0f); m.Floats("surface_specular_reflectance_exponent").Set(80.0f); m.Floats("surface_roughness").Set(0.02f); m.Sync(); return(m); }
void Awake() { if (mSingleton) { Destroy(gameObject); } else { mSingleton = this; } }
public static RenderTexture TerrainToIndexMapRenderTexture(PaintContext.ITerrainInfo context) { RenderTexture result = null; MaterialManager mgr = context.terrain.GetComponent <MaterialManager>(); if (mgr != null) { IndexMap indexMap = mgr.GetIndexMap(); result = indexMap.GetRenderTexture(); } return(result); }
public static Material MakeAnisotropic(this MaterialManager mm, string name, float r, float g, float b, float roughness, float isotropy) { var m = mm.MakeMaterial(name, "Anisotropic"); m.Floats("surface_diffuse_reflectance_color").Set(0.1f, 0.1f, 0.1f); m.Floats("surface_specular_reflectance_color").Set(1.0f, 1.0f, 1.0f); m.Floats("surface_specular_reflectance_exponent").Set(80.0f); m.Floats("surface_roughness").Set(roughness); m.Floats("surface_isotropy").Set(isotropy); m.Sync(); return(m); }
public TesAssetPack(string[] filePaths, string webPath) : base(filePaths) { //_directory = searchPath != null && Directory.Exists(searchPath) ? searchPath : null; _directory = null; _webPath = webPath; _textureManager = new TextureManager(this); _materialManager = new MaterialManager(_textureManager); var markerLayer = 0; // LayerMask.NameToLayer("Marker"); _nifManager = new NifManager(this, _materialManager, markerLayer); }
public void Connect( MaterialManager materialManager, IRenderer renderer, ISceneManager sceneManager ) { this.MaterialManager = materialManager; this.renderer = renderer; this.sceneManager = sceneManager; InitializationDependsOn(materialManager, renderer, sceneManager); }
public GraphicsContext(Lazy<IFileStore> files, IInputContext input) { var deviceManager = new DeviceManager(); DeviceManager = deviceManager; TextureResourceManager = new TextureResourceManager(deviceManager, files); TextureSamplerManager = new TextureSamplerManager(deviceManager); MaterialManager = new MaterialManager(this); BlendStateManager = new BlendStateManager(deviceManager); RasterizerStateManager = new RasterizerStateManager(deviceManager); RenderTargetFactory = new RenderTargetFactory(this, input); VertexBufferManagerFactory = new VertexBufferManagerFactory(deviceManager); IndexBufferManagerFactory = new IndexBufferManagerFactory(deviceManager); ConstantBufferManagerFactory = new ConstantBufferManagerFactory(deviceManager); }
protected override void OnLoad(EventArgs e) { // Initialize GL settings GPUCapabilities.Initialize(); GLState.DepthTest = true; GLState.AlphaBleding = false; GLState.CullFace = true; GL.ClearColor(0.25f, 0.25f, 0.25f, 1.0f); // Set up camera camera = new Camera(this); camera.Perspective(Width, Height, (float)Math.PI / 4, 1f, 1000); camera.Position = new Vector3(0, 20, 100); camera.Target = new Vector3(0, 0, -1); camera.SetAsCurrent(); // Set up PackageManager PackageManager.BasePath = "../../Assets/"; // Load shaders ShaderManager.LoadCollection("Shaders/collection.xml"); // Load texture textures = new TextureManager(); var texture = textures.Get("Textures/concreteslabs.tex", true); texture.Quality.Mipmaps = true; texture.Quality.TextureWrapMode = TextureWrapMode.Repeat; // Load up a mesh MeshManager meshManager = new MeshManager(); var mesh = meshManager.Get("Meshes/dragon.mesh", true); // Create base material materials = new MaterialManager(); materials.Insert("uniformexamplematerial.mat", new Material() { UniformData = new List<IUniformData>() { new UniformDataFloat() { Name = "time", Data = 0.0f }, new UniformDataVector2() { Name = "toffset", Data = Vector2.Zero }, new UniformDataVector4() { Name = "color", Data = Vector4.One } } }); // Construct a model from shader, texture and mesh, with default material model = new Model() { Shader = ShaderManager.Get("uniformexamplemodel"), Texture = texture, Mesh = mesh, Material = materials.Get("uniformexamplematerial.mat") }; model2 = new Model() { Shader = ShaderManager.Get("uniformexamplemodel"), Texture = texture, Mesh = mesh, Material = materials.Get("uniformexamplematerial.mat") }; model3 = new Model() { Shader = ShaderManager.Get("uniformexamplemodel"), Texture = texture, Mesh = mesh, Material = materials.Get("uniformexamplematerial.mat") }; model.Transform.Position += new Vector3(-1, 0.5f, 0); model2.Transform.Position += new Vector3(1, 0.5f, 0); model3.Transform.Position += new Vector3(0, -0.75f, 0); model.Transform.Rotation *= new Quaternion(0, (float)Math.PI, 0); // set up rendering queue renderQueue = new RenderQueue(); renderQueue.AllowInstancing = false; }
public override void Register(List<register.IRegisterable> registerables, register.ReflectSet reflects, render.GpuTaskManager gpuManager, MaterialManager materialManager, PoolManager poolManager) { base.Register(registerables, reflects, gpuManager, materialManager, poolManager); BoundingSphere currentBounding; Helpers.TransformBoundingSphere(ref _boundingSphere, ref _lastWorld, out currentBounding); registerables.Add(EllipsoidPrimitiveRegisterable.CreateInstance( poolManager.GetPool<EllipsoidPrimitiveRegisterable>(), _vertices.Length, _indicesWF.Length, _indices.Length, _vertexBuffer, _indexWFBuffer, _indexBuffer, _lastWorld, Color, IsOpaque, currentBounding)); }
public void Initialise() { Root = new Root(); ConfigFile cf = new ConfigFile(); cf.Load("Resources.cfg", "\t:=", true); ConfigFile.SectionIterator seci = cf.GetSectionIterator(); while (seci.MoveNext()) { ConfigFile.SettingsMultiMap settings = seci.Current; foreach (KeyValuePair<string, string> pair in settings) ResourceGroupManager.Singleton.AddResourceLocation(pair.Value, pair.Key, seci.CurrentKey); } if (!Root.RestoreConfig()) if (!Root.ShowConfigDialog()) return; Root.RenderSystem.SetConfigOption("VSync", "Yes"); RenderWindow = Root.Initialise(true, "Kolejny epicki erpeg"); // @@@@@@@@@@@@@@@ Nazwa okna gry. ResourceGroupManager.Singleton.InitialiseAllResourceGroups(); SceneManager = Root.CreateSceneManager(SceneType.ST_GENERIC); Camera = SceneManager.CreateCamera("MainCamera"); Viewport = RenderWindow.AddViewport(Camera); Camera.NearClipDistance = 0.1f; Camera.FarClipDistance = 1000.0f; Camera.AspectRatio = ((float)RenderWindow.Width / (float)RenderWindow.Height); MOIS.ParamList pl = new MOIS.ParamList(); IntPtr windowHnd; RenderWindow.GetCustomAttribute("WINDOW", out windowHnd); pl.Insert("WINDOW", windowHnd.ToString()); InputManager = MOIS.InputManager.CreateInputSystem(pl); Keyboard = (MOIS.Keyboard)InputManager.CreateInputObject(MOIS.Type.OISKeyboard, true); Mouse = (MOIS.Mouse)InputManager.CreateInputObject(MOIS.Type.OISMouse, true); NewtonWorld = new World(); NewtonDebugger = new Debugger(NewtonWorld); NewtonDebugger.Init(SceneManager); GameCamera = new GameCamera(); ObjectManager = new ObjectManager(); MaterialManager = new MaterialManager(); MaterialManager.Initialise(); Items = new Items(); PrizeManager = new PrizeManager(); //////////////////// @@ Brand nju staff. Nawet trochę działa :Δ CharacterProfileManager = new CharacterProfileManager(); Quests = new Quests(); NPCManager = new NPCManager(); Labeler = new TextLabeler(5); Random = new Random(); HumanController = new HumanController(); TypedInput = new TypedInput(); SoundManager = new SoundManager(); Dialog = new Dialog(); Mysz = new MOIS.MouseState_NativePtr(); Conversations = new Conversations(); TriggerManager = new TriggerManager(); Engine.Singleton.Keyboard.KeyPressed += new MOIS.KeyListener.KeyPressedHandler(TypedInput.onKeyPressed); Mouse.MouseReleased += new MOIS.MouseListener.MouseReleasedHandler(MouseReleased); IngameConsole = new IngameConsole(); IngameConsole.Init(); IngameConsole.AddCommand("dupa", "soundOddawajPiec"); IngameConsole.AddCommand("tp", "ZejscieDoPiwnicy"); IngameConsole.AddCommand("exit", "Exit", "Wychodzi z gry. Ale odkrywcze. Super. Musze sprawdzic jak sie zachowa konsola przy duzej dlugosci linii xD llllllllllllllllllllllllllllllllllllllllllllmmmmmmmmmmmmmmmmmmmmmiiiiiiiiiiiiiiii"); IngameConsole.AddCommand("play", "playSound", "Odtwarza dzwiek. Skladnia: play <sciezka do pliku>. Np. play other/haa.mp3"); IngameConsole.AddCommand("map", "ChangeMap"); IngameConsole.AddCommand("save", "SaveGame"); IngameConsole.AddCommand("load", "LoadGame"); IngameConsole.AddCommand("help", "ConsoleHelp"); IngameConsole.AddCommand("h", "CommandHelp"); }
private void Awake() { Instance = this; }
public RenderManager(GraphicsContext graphics) : base(graphics) { _graphics = graphics; _materials = new MaterialManager(graphics); }
public Miner2DWindow() { InitializeComponent(); #region Init World // Set the size of the world to something a bit random (gets boring when it's always the same size) double halfSize = 325 + StaticRandom.Next(500); _boundryMin = new Vector3D(-halfSize, -halfSize, -10); // I need to set Z to something. If the Z plates are too close together, then objects will get stuck and not move (constantly colliding) _boundryMax = new Vector3D(halfSize, halfSize, 10); _world.InitialiseBodies(); _world.ShouldForce2D = true; _world.Gravity = 0d; _materialManager = new MaterialManager(_world); _materialManager.SetCollisionCallback(_materialManager.ShipMaterialID, _materialManager.MineralMaterialID, null, Collision_Ship_Mineral); //_materialManager.SetCollisionCallback(_materialManager.ShipMaterialID, _materialManager.AsteroidMaterialID, null, Collision_Ship_Asteroid); List<Point3D[]> innerLines, outerLines; _world.SetCollisionBoundry(out innerLines, out outerLines, _viewport, _boundryMin, _boundryMax); Color lineColor = Color.FromArgb(255, 70, 70, 70); //UtilityWPF.AlphaBlend(Colors.White, Colors.DimGray, .1d); foreach (Point3D[] line in innerLines) { // Need to wait until the window is loaded to call lineModel.CalculateGeometry ScreenSpaceLines3D lineModel = new ScreenSpaceLines3D(false); lineModel.Thickness = 1d; lineModel.Color = lineColor; lineModel.AddLine(line[0], line[1]); _viewport.Children.Add(lineModel); _lines.Add(lineModel); } _world.SimulationSpeed = 1d; //_world.UnPause(); // wait till all the objects are loaded #endregion optionsPanel.WorldSize = halfSize * 2; optionsPanel.CameraAlwaysLooksUp = _cameraAlwaysLooksUp; optionsPanel.CameraAngle = _cameraAngle; optionsPanel.ShowDebugVisuals = _showDebugVisuals; }