public void SettingsCanvasEnable() //EnableHowtoPlay typo { HTPPanelUI.SetActive(true); for (int i = 0; i < playButton.Length; i++) { playButton[i].interactable = true; } for (int i = 0; i < oButtons.Length; i++) { oButtons[i].interactable = false; } PanelUI[currentPanel].SetActive(true); MatEd.BlurIn(); }