Beispiel #1
0
    public void SettingsCanvasEnable() //EnableHowtoPlay typo
    {
        HTPPanelUI.SetActive(true);

        for (int i = 0; i < playButton.Length; i++)
        {
            playButton[i].interactable = true;
        }
        for (int i = 0; i < oButtons.Length; i++)
        {
            oButtons[i].interactable = false;
        }
        PanelUI[currentPanel].SetActive(true);
        MatEd.BlurIn();
    }