public void LobbyEntered(GalaxyID lobbyID) { GalaxyManager.Instance.Matchmaking.CurrentLobbyID = lobbyID; GalaxyManager.Instance.Matchmaking.LobbyOwnerID = matchmaking.GetLobbyOwner(lobbyID); matchmaking.SetLobbyMemberData("state", "notReady"); GameObject.Find("MainMenu").GetComponent <MainMenuController>().SwitchMenu(MainMenuController.MenuEnum.OnlineWait); }
public override void OnLobbyDataUpdated(GalaxyID lobbyID, GalaxyID memberID) { Debug.Log("LobbyID: " + lobbyID + "\nMemberID: " + memberID); if (memberID.IsValid()) { if (matchmaking.IsCurrentUserLobbyOwner()) { matchmaking.SetLobbyData(lobbyID, "state", AllMembersReady(lobbyID) ? "ready" : "notReady"); } return; } GameObject.Find("OnlineWaitScreen").GetComponent <OnlineWaitController>().startGameButton.GetComponent <Button>(). interactable = (matchmaking.GetLobbyData(lobbyID, "state") == "ready" && matchmaking.IsCurrentUserLobbyOwner()); if (matchmaking.GetLobbyData(lobbyID, "state") == "steady") { Debug.Assert(matchmaking.GetLobbyMemberData(GalaxyManager.Instance.MyGalaxyID, "state") == "ready"); matchmaking.SetLobbyMemberData("state", "steady"); friends.SetRichPresence("connect", null); matchmaking.LobbyManagmentMainMenuListenersDispose(); matchmaking.LobbyManagmentInGameListenersInit(); SceneController.Instance.LoadScene(SceneController.SceneName.Online2PlayerGame, true); } }
public override void OnLobbyMemberStateChanged(GalaxyID lobbyID, GalaxyID memberID, LobbyMemberStateChange memberStateChange) { Debug.Log("OnLobbyMemberStateChanged lobbyID: " + lobbyID + " memberID: " + memberID + " change: " + memberStateChange); if (memberStateChange != LobbyMemberStateChange.LOBBY_MEMBER_STATE_CHANGED_ENTERED) { matchmaking.SetLobbyData(lobbyID, "state", "notReady"); matchmaking.SetLobbyMemberData("state", "notReady"); } }
void LobbyDataUpdatedSteady(GalaxyID lobbyID) { if (matchmaking.GetLobbyData(lobbyID, "state") == "steady") { Debug.Assert(matchmaking.GetLobbyMemberData(GalaxyManager.Instance.MyGalaxyID, "state") == "ready"); matchmaking.SetLobbyMemberData("state", "steady"); SceneController.Instance.LoadScene(SceneController.SceneName.Online2PlayerGame, true); matchmaking.ShutdownLobbyManagementMainMenu(); } }
private void LobbyCreated(GalaxyID lobbyID) { matchmaking.SetLobbyData(lobbyID, "name", matchmaking.lobbyName); matchmaking.SetLobbyData(lobbyID, "state", "notReady"); matchmaking.CurrentLobbyID = lobbyID; matchmaking.LobbyOwnerID = GalaxyInstance.Matchmaking().GetLobbyOwner(lobbyID); matchmaking.SetLobbyMemberData("state", "notReady"); GameObject.Find("MainMenu").GetComponent <MainMenuController>().SwitchMenu(MainMenuController.MenuEnum.OnlineWait); }
public override void OnLobbyEntered(GalaxyID lobbyID, LobbyEnterResult _result) { if (_result != LobbyEnterResult.LOBBY_ENTER_RESULT_SUCCESS) { Debug.Log("LobbyEnteredListenerBrowsing failed"); GameObject.Find("MainMenu").GetComponent <MainMenuController>().SwitchMenu(MainMenuController.MenuEnum.OnlineBrowser); GameObject.Find("PopUps").GetComponent <PopUps>().PopUpWithClosePopUpsButton("Could not join lobby\nReason: " + _result.ToString(), "Back"); return; } Debug.Log("LobbyEnteredListenerBrowsing succeded"); matchmaking.CurrentLobbyID = lobbyID; matchmaking.LobbyOwnerID = matchmaking.GetLobbyOwner(lobbyID); matchmaking.SetLobbyMemberData("state", "notReady"); GameObject.Find("MainMenu").GetComponent <MainMenuController>().SwitchMenu(MainMenuController.MenuEnum.OnlineWait); friends.SetRichPresence("status", "In online lobby"); friends.SetRichPresence("connect", "--JoinLobby=" + lobbyID); matchmaking.LobbyManagmentMainMenuListenersInit(); matchmaking.LobbyChatListenersInit(); matchmaking.LobbyBrowsingListenersDispose(); }