Exemple #1
0
        public override void OnLobbyDataUpdated(GalaxyID lobbyID, GalaxyID memberID)
        {
            Debug.Log("LobbyID: " + lobbyID + "\nMemberID: " + memberID);
            if (memberID.IsValid())
            {
                if (matchmaking.IsCurrentUserLobbyOwner())
                {
                    matchmaking.SetLobbyData(lobbyID, "state", AllMembersReady(lobbyID) ? "ready" : "notReady");
                }
                return;
            }

            GameObject.Find("OnlineWaitScreen").GetComponent <OnlineWaitController>().startGameButton.GetComponent <Button>().
            interactable = (matchmaking.GetLobbyData(lobbyID, "state") == "ready" &&
                            matchmaking.IsCurrentUserLobbyOwner());

            if (matchmaking.GetLobbyData(lobbyID, "state") == "steady")
            {
                Debug.Assert(matchmaking.GetLobbyMemberData(GalaxyManager.Instance.MyGalaxyID, "state") == "ready");
                matchmaking.SetLobbyMemberData("state", "steady");
                friends.SetRichPresence("connect", null);
                matchmaking.LobbyManagmentMainMenuListenersDispose();
                matchmaking.LobbyManagmentInGameListenersInit();
                SceneController.Instance.LoadScene(SceneController.SceneName.Online2PlayerGame, true);
            }
        }
Exemple #2
0
 public override void OnLobbyLeft(GalaxyID lobbyID, LobbyLeaveReason leaveReason)
 {
     if (leaveReason != LobbyLeaveReason.LOBBY_LEAVE_REASON_USER_LEFT)
     {
         GameObject.Find("PopUps").GetComponent <PopUps>().PopUpWithClosePopUpsButton("Host left the lobby", "Back");
     }
     matchmaking.CurrentLobbyID = null;
     matchmaking.LobbyOwnerID   = null;
     matchmaking.lobbyName      = "";
     friends.SetRichPresence("connect", null);
     GameObject.Find("OnlineChat").GetComponent <ChatController>().DisposeEntries();
     GameObject.Find("MainMenu").GetComponent <MainMenuController>().SwitchMenu(MainMenuController.MenuEnum.Online);
     matchmaking.LobbyManagmentMainMenuListenersDispose();
     matchmaking.LobbyChatListenersDispose();
 }