//玩家上线
        public static void PlayerOnLine(this MatchRoom matchRoom, long userId, long sessionActorId)
        {
            MatchPlayerInfo playerInfo = matchRoom.GetPlayerInfo(userId);

            if (playerInfo == null)
            {
                Log.Error(matchRoom.RoomId + "房间没有玩家" + userId);
            }
            playerInfo.SessionActorId = sessionActorId;
            playerInfo.User.GetComponent <UserGateActorIdComponent>().ActorId = sessionActorId;
            playerInfo.User.IsOnLine = true;
            matchRoom.BroadcastActorMessage(new Actor_UserOnLine()
            {
                UserId = userId
            });
        }
        protected override void Run(Session session, C2M_GetReconnectionRoomInfo message, Action <M2C_GetReconnectionRoomInfo> reply)
        {
            M2C_GetReconnectionRoomInfo response = new M2C_GetReconnectionRoomInfo();

            try
            {
                MatchRoom matchRoom = MatchRoomComponent.Ins.GetRoomUserIdIn(message.UserId);
                if (matchRoom == null)
                {
                    response.IsGameBeing = false;
                    response.Message     = "房间已经结算";
                    reply(response);
                    return;
                }
                response.IsGameBeing = true;
                if (matchRoom.IsGameBeing)
                {
                    Actor_UserRequestReconnectionRoom m2SUserRequest = new Actor_UserRequestReconnectionRoom();
                    m2SUserRequest.UserId      = message.UserId;
                    m2SUserRequest.UserActorId = matchRoom.GetPlayerInfo(message.UserId).SessionActorId;
                    ActorHelp.SendeActor(matchRoom.GameServeRoomActorId, m2SUserRequest);
                    if (matchRoom.IsVoteDissolveIn)//如果正在投票解散中 补发一条投票结果消息
                    {
                        ActorHelp.SendeActor(m2SUserRequest.UserActorId, matchRoom.VoteDissolveResult);
                    }
                }
                else
                {
                    response.RoomInfos = RoomInfoFactory.Creator(matchRoom);
                }
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }