public static void OpenMatch(MatchInfo match, bool twoDee) { matchPlayerInScene.CloseCurrentMatch(); matchPlayerInScene.SetCurrentMatch(match, !twoDee); Screen.sleepTimeout = SleepTimeout.NeverSleep; //Doozy.Engine.GameEventMessage.SendEvent("GotoOverview"); //Doozy.Engine.GameEventMessage.SendEvent("GotoExploreMap"); ShowControls(); }