public static void OpenMatch(MatchInfo match, bool twoDee)
    {
        matchPlayerInScene.CloseCurrentMatch();
        matchPlayerInScene.SetCurrentMatch(match, !twoDee);

        Screen.sleepTimeout = SleepTimeout.NeverSleep;

        //Doozy.Engine.GameEventMessage.SendEvent("GotoOverview");
        //Doozy.Engine.GameEventMessage.SendEvent("GotoExploreMap");

        ShowControls();
    }