/// <summary> /// 离开 /// </summary> /// <param name="client"></param> private void leave(ClientPeer client) { SingleExecute.Instance.Execute( delegate() { int userId = userCache.GetId(client); //用户没有匹配 不能退出 非法操作 if (matchCache.IsMatching(userId) == false) { // client.Send(OpCode.MATCH, MatchCode.LEAVE_SRES, -1); return; } MatchRoom room = matchCache.GetRoom(userId); if (room.UIdClientDict.Keys.Count > 1) { //正常离开 room = matchCache.Leave(userId); //广播给房间所有人 有人离开了 参数:离开的用户id room.Brocast(OpCode.MATCH, MatchCode.LEAVE_BRO, userId); } else { matchCache.Destroy(room); client.Send(OpCode.MATCH, MatchCode.BACK_BRO, null); return; } Console.WriteLine("有玩家退出匹配房间"); }); }
/// <summary> /// 用户进入了房间 获取房间信息 发送给客户端 /// </summary> /// <param name="client"></param> private void EnterRoom(ClientPeer client) { SingleExecute.Instance.Execute(() => { MatchRoom room = match.GetRoom(user.GetId(client)); var roomDto = MakeRoomDto(room); client.StartSend(OpCode.MATCHROOM, MatchRoomCode.ENTERROOM_SRES, roomDto); Console.WriteLine(string.Format("玩家 : {0} 进入房间 :{1}", user.GetModelByClient(client).name, room.id)); }); }
public void Chat(ClientPeer client, int type) { SingleExecute.Instance.Execute(() => { if (!user.IsOnLine(client)) { return; } int userId = user.GetId(client); //匹配场景 if (match.IsMatching(userId)) { MatchRoom mr = match.GetRoom(userId); ChatDto dto = new ChatDto(userId, type); mr.Brocast(OpCode.CHAT, ChatCode.CHAT_SRES, dto); } else if (fight.IsFighting(userId)) { //战斗场景 FightRoom mr = fight.GetRoom(userId); ChatDto dto = new ChatDto(userId, type); //fight.(OpCode.CHAT, ChatCode.CHAT_SRES, dto); Brocast(mr, OpCode.CHAT, ChatCode.CHAT_SRES, dto); } }); }
/// <summary> /// 准备 /// </summary> /// <param name="client"></param> private void ready(ClientPeer client) { SingleExecute.Instance.Execute( () => { if (userCache.IsOnline(client) == false) { return; } int userId = userCache.GetId(client); if (matchCache.IsMatching(userId) == false) { return; } //一定要注意安全的验证 MatchRoom room = matchCache.GetRoom(userId); room.Ready(userId); //之前忘记了 &&&……%……&¥&¥&%#%#&¥&……%& room.Brocast(OpCode.MATCH, MatchCode.READY_BRO, userId); //检测:是否所有玩家都准备了 if (room.IsAllReady()) { //开始战斗 startFight(room.GetUIdList()); //通知房间内的玩家 要进行战斗了 给客户端群发消息 room.Brocast(OpCode.MATCH, MatchCode.START_BRO, null); //销毁房间 matchCache.Destroy(room); } } ); }
/// <summary> /// 准备 /// </summary> /// <param name="client"></param> private void Ready(ClientPeer client) { SingleExecute.Instance.Execute(() => { //安全校验 if (!userCache.IsOnLine(client)) { return; } int userId = userCache.GetIdByClient(client); if (matchCache.IsMatching(userId) == false) { return; } //玩家准备list添加 MatchRoom room = matchCache.GetRoom(userId); room.Ready(userId); room.Brocast(OpCode.MATCH, MatchCode.READY_BRO, userId); //每准备一个 判断一下是否全部准备 if (room.IsReady()) { //开始进入战斗 //客户端群发进入战斗 startFight(room.GetIdList()); room.Brocast(OpCode.MATCH, MatchCode.START_BRO, null); //销毁准备房间 matchCache.Destroy(room); } }); }
/// <summary> /// 发送消息 /// </summary> /// <param name="client"></param> /// <param name="socketMsg"></param> private void ChatRequest(ClientPeer client, SocketMsg socketMsg) { if (!userCache.IsOnline(client)) { return; } int userId = userCache.GetClientUserId(client); ChatDto chatDto = new ChatDto { UserId = userId, Type = (int)socketMsg.value }; //向当前匹配房间所有玩家广播消息 if (matchCache.IsMatching(userId)) { MatchRoom room = matchCache.GetRoom(userId); socketMsg.OpCode = MsgType.Chat; socketMsg.SubCode = ChatCode.Result; socketMsg.value = chatDto; room.Brocast(socketMsg); } else if (true) { } }
/// <summary> /// 准备 /// </summary> /// <param name="client"></param> private void ready(ClientPeer client) { SingleExecute.Instance.Execute(() => { if (userCache.IsOnline(client) == false) { return; } int userId = userCache.GetId(client); if (matchCache.IsMatching(userId) == false) { return; } MatchRoom room = matchCache.GetRoom(userId); room.Ready(userId); room.Brocast(OpCode.MATCH, MatchCode.READY_BRO, userId); //检测: 是否所有玩家都准备了 if (room.IsAllReady()) { //开始战斗 //TODO //通知房间内玩家 要进行战斗了 给客户端群发消息 room.Brocast(OpCode.MATCH, MatchCode.START_BRO, null); //销毁房间 matchCache.Destroy(room); } }); }
private void ChatRequest(ClientPeer client, int chatType) { //接收到的是类型 //返回什么 ? 所以创建一个数据传输模型DTO //谁发的? //需要一个userId 所以获取userCache if (userCache.IsOnLine(client) == false) { return; } int userId = userCache.GetIdByClient(client); ChatDto chatDto = new ChatDto(userId, chatType); //发给谁? //通过matchCache 获取房间 通过房间告诉其他玩家(挨个告诉 全体广播) if (matchCache.IsMatching(userId)) { MatchRoom mRoom = matchCache.GetRoom(userId); mRoom.Brocast(OpCode.CHAT, ChatCode.SRES, chatDto); } else if (false) { //在战斗房间内 //TODO } }
/// <summary> /// player ready /// </summary> /// <param name="client"></param> private void ready(ClientPeer client) { SingleExecute.Instance.Execute(() => { if (userCache.IsOnline(client) == false) { return; } int userId = userCache.GetId(client); if (matchCache.IsMatching(userId) == false) { return; } MatchRoom room = matchCache.GetRoom(userId); room.Ready(userId); room.Broadcast(OpCode.MATCH, MatchCode.READY_BROADCAST, userId); //check:all player is ready if (room.IsAllReady()) { //start play card,deal cards startFight(room.GetUIdList); //send all player start play cards room.Broadcast(OpCode.MATCH, MatchCode.START_BROADCAST, null); //destroy room matchCache.Destroy(room); } }); }
private void chatRequest(ClientPeer client, int chatType) { //接收到的是 聊天类型 //返回的是什么? if (userCache.IsOnline(client) == false) { return; } int userId = userCache.GetId(client); //谁? 发送者的id userID //发了什么? 聊天的类型 chatType ChatDto dto = new ChatDto(userId, chatType); //给谁? 房间内的每一个玩家 if (matchCache.IsMatching(userId)) { MatchRoom mRoom = matchCache.GetRoom(userId); mRoom.Brocast(OpCode.CHAT, ChatCode.SRES, dto); } else if (false) { //在这里检测战斗房间 //TODO } }
private void chatRequest(ClientPeer client, int chatType) { if (userCache.IsOnline(client) == false) { return; } int userId = userCache.GetId(client); ChatDto chatDto = new ChatDto(userId, chatType); if (matchCache.IsMatching(userId)) { MatchRoom mRoom = matchCache.GetRoom(userId); mRoom.Brocast(OpCode.CHAT, ChatCode.SERS, chatDto); Console.WriteLine("快捷喊话:" + chatDto.ChatType); } else if (fightCache.IsFighting(userId)) { FightRoom fightRoom = fightCache.GetRoomByUId(userId); fightRoom.Brocast(OpCode.CHAT, ChatCode.SERS, chatDto); Console.WriteLine("快捷喊话:" + chatDto.ChatType); } }
/// <summary> /// 准备 /// </summary> /// <param name="client"></param> private void Ready(ClientPeer client) { socketMsg.State = MatchCode.Success; socketMsg.OpCode = MsgType.Match; socketMsg.SubCode = MatchCode.Ready_Broadcast_Result; SingleExecute.Instance.Execute(() => { if (!userCache.IsOnline(client)) { return; } int userId = userCache.GetClientUserId(client); if (!matchCache.IsMatching(userId)) { return; } //准备 MatchRoom room = matchCache.GetRoom(userId); if (room.ReadyUIdList.Where(w => w == userId).ToList().Count > 0) { return; } room.Ready(userId); socketMsg.value = userId; room.Brocast(socketMsg); //检测是否所有玩家都准备了 if (room.IsAllReady()) { //开始游戏 startFight(room.ReadyUIdList); //广播通知所有玩家游戏开始 socketMsg.SubCode = MatchCode.Start_Broadcast_Requst; room.Brocast(socketMsg); //销毁房间 matchCache.Destroy(room); } }); }
private void chatRequest(ClientPeer client, int chatType) { if (userCache.IsOnline(client) == false) { return; } int userId = userCache.GetId(client); //获取发送者的id userId //发送 ChatDto dto = new ChatDto(userId, chatType); //广播给房间内的玩家 if (matchCache.IsMatching(userId)) { MatchRoom mRoom = matchCache.GetRoom(userId); mRoom.Brocast(OpCode.CHAT, ChatCode.SRES, dto); } if (fightCache.IsFighting(userId)) { FightRoom fRoom = fightCache.GetRoomByUId(userId); fRoom.Brocast(OpCode.CHAT, ChatCode.SRES, dto, client); } }