void Next() { currentEvent.ChangeSlide(Global.Direction.NEXT); currentEvent.ChangeAudio(Global.Direction.NEXT); }
// Trigger event based on event name and event attribute+value private void TriggerEvent(string eventName) { if (eventName == "gesture") { float speed = 1.0f, blend = 0.15f; int strength = 100; string type = "neutral"; // Required int poseIndex = int.Parse(root.ChildNodes.Item(action).Attributes["pose"].Value); // Optional if (root.ChildNodes.Item(action).Attributes["speed"] != null) { speed = float.Parse(root.ChildNodes.Item(action).Attributes["speed"].Value); } if (root.ChildNodes.Item(action).Attributes["blend"] != null) { blend = float.Parse(root.ChildNodes.Item(action).Attributes["blend"].Value); } if (root.ChildNodes.Item(action).Attributes["offset"] != null) { type = root.ChildNodes.Item(action).Attributes["offset"].Value; } if (root.ChildNodes.Item(action).Attributes["strength"] != null) { strength = int.Parse(root.ChildNodes.Item(action).Attributes["strength"].Value); } // Global.BodyOffset offsetType = Global.BodyOffset.NEUTRAL; if (type == "forward") { offsetType = Global.BodyOffset.FORWARD; } else if (type == "backward") { offsetType = Global.BodyOffset.BACKWARD; } else if (type == "inward") { offsetType = Global.BodyOffset.INWARD; } else if (type == "outward") { offsetType = Global.BodyOffset.OUTWARD; } currentEvent.ChangePose(poseIndex, speed, blend); currentEvent.CharacterOffset(offsetType, strength); } if (eventName == "facial") { int strength = 100; // Required string emotion = root.ChildNodes.Item(action).Attributes["emotion"].Value; // Optional if (root.ChildNodes.Item(action).Attributes["strength"] != null) { strength = int.Parse(root.ChildNodes.Item(action).Attributes["strength"].Value); } // Global.Emotion emotionType = Global.Emotion.CONTENT; if (emotion == "angry") { emotionType = Global.Emotion.ANGRY; } else if (emotion == "bored") { emotionType = Global.Emotion.BORED; } else if (emotion == "content") { emotionType = Global.Emotion.CONTENT; } else if (emotion == "happy") { emotionType = Global.Emotion.HAPPY; } currentEvent.SetExpression(emotionType, strength); } if (eventName == "hand") { // Required string side = root.ChildNodes.Item(action).Attributes["side"].Value; string shape = root.ChildNodes.Item(action).Attributes["shape"].Value; // Global.Side sideType = Global.Side.BOTH; if (side == "L") { sideType = Global.Side.LEFT; } else if (side == "R") { sideType = Global.Side.RIGHT; } Global.HandPose handType = Global.HandPose.RELAX; if (shape == "relax") { handType = Global.HandPose.RELAX; } else if (shape == "palm") { handType = Global.HandPose.PALM; } else if (shape == "fist") { handType = Global.HandPose.FIST; } currentEvent.SetHandShape(sideType, handType); } if (eventName == "foot") { // Required string status = root.ChildNodes.Item(action).Attributes["status"].Value; // if (status == "lock") { currentEvent.LockFoot(true); } else { currentEvent.LockFoot(false); } } if (eventName == "request") { string message = ""; // Optional if (root.ChildNodes.Item(action).Attributes["message"] != null) { message = root.ChildNodes.Item(action).Attributes["message"].Value; } currentEvent.CheckSignal(); } if (eventName == "slide") { int step = 1; // Required string direction = root.ChildNodes.Item(action).Attributes["direction"].Value; // Optional if (root.ChildNodes.Item(action).Attributes["step"] != null) { step = int.Parse(root.ChildNodes.Item(action).Attributes["step"].Value); } // Global.Direction directionType = Global.Direction.NEXT; if (direction == "back") { directionType = Global.Direction.BACK; } currentEvent.ChangeSlide(directionType, step); currentEvent.ChangeAudio(directionType, step); } }