static void Main(string[] args) { bool isReady = false; MasterControl play = new MasterControl(); Console.WriteLine("--------------------------------------------EX TEMPORE------------------------------------------"); Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine("-------------------------------------presiona enter para jugar-----------------------------------"); do { while (!Console.KeyAvailable) { isReady = true; } } while (Console.ReadKey(true).Key != ConsoleKey.Enter); if (isReady == true) { play.play(); } }
// initialize BML by reseting time, loading BML script void Start() { currentEvent = gameObject.GetComponent <MasterControl>(); startTime = Time.time; xml.LoadXml(file.text); root = xml.FirstChild; }
/// <summary>创建主从关系 /// /// </summary> public void CreateMasterDetailView() { var oDataSet = GetData(); _masterDetail = new MasterControl(oDataSet, ControlType.Middle); panelView.Controls.Add(_masterDetail); }
// Update is called once per frame public void summonToField(GameObject ObjectToCopy) { // if (counter == 0) // { Renderer[] rendererComponents = GetComponentsInChildren <Renderer>(true); Collider[] colliderComponents = GetComponentsInChildren <Collider>(true); // Enable rendering: foreach (Renderer component in rendererComponents) { // A print statement here prints out multiple times as long as card is in view //Debug.Log(mTrackableBehaviour.TrackableName + " is on the field"); component.enabled = true; } // Enable colliders: foreach (Collider component in colliderComponents) { component.enabled = true; } this.SpawnObject = ObjectToCopy; SpawnPoint = GameObject.Find("Spawn"); // add a function that allocates spawn location int spawn_state = 1; GameObject tempGameObject; tempGameObject = Instantiate(this.SpawnObject, this.SpawnPoint.transform.position, this.SpawnPoint.transform.rotation) as GameObject; tempGameObject.transform.parent = this.transform; // ---------------------------- Temporary Code (Must Replace in Future Development ----------------------------- // Only for Blue Eyes (future work is to have an external script to call from that will store values) tempGameObject.transform.localScale = new Vector3(0.01F, 0.01F, 0.01F); GameObject Kuribo_temp = GameObject.Find("DE_temp"); // Uses temp Kuribo as GameObject, must remove as soon as possible //batManage = GetComponent("battleManage") as battleManage; MonsterTraits spawn_trait = tempGameObject.GetComponent("MonsterTraits") as MonsterTraits; spawn_trait.cslot = spawn_state; //GameObject master_ob = GameObject.Find("MasterObject"); MasterControl master_ctrl = GameObject.Find("MasterObject").GetComponent("MasterControl") as MasterControl; Debug.Log("master_ctrl is: " + master_ctrl); master_ctrl.engageBattlePhase(tempGameObject, Kuribo_temp); //batManage.battlePhase(tempGameObject, Kuribo_temp); // ---------------------------------------------------------------------------------------------- }
private void OnTrackingFound() { master = GameObject.Find("MasterObject"); master_cont = master.GetComponent("MasterControl") as MasterControl; //Debug.Log("master: " + master); //Debug.Log("master_cont: " + master_cont); //Debug.Log("cont: " + master_cont.mode); Renderer[] rendererComponents = GetComponentsInChildren <Renderer>(true); Collider[] colliderComponents = GetComponentsInChildren <Collider>(true); foreach (Renderer component in rendererComponents) { // A print statement here prints out multiple times as long as card is in view //Debug.Log(mTrackableBehaviour.TrackableName + " is on the field"); component.enabled = true; } // Enable colliders: foreach (Collider component in colliderComponents) { component.enabled = true; } summon = field.GetComponent("SpawnScript") as SpawnScript; if (master_cont.mode == 0) { // If statementt to summon the model only once if (counter == 0) { summon.summonToField(main_model); counter++; } foreach (Renderer component in rendererComponents) { // A print statement here prints out multiple times as long as card is in view //Debug.Log(mTrackableBehaviour.TrackableName + " is on the field"); component.enabled = false; } // Enable colliders: foreach (Collider component in colliderComponents) { component.enabled = false; } } Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found"); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
void Awake() { master = this; title = this.transform.FindChild("TitleCanvas").gameObject; game = this.transform.FindChild("MusicCanvas").gameObject; GotoTitle(); tickRate = (1/(bpm/60))/16; //Debug.Log (tickRate); cat = this.transform.FindChild("TitleCanvas").FindChild("Background").FindChild("Cat").transform; }
private void OnTrackingFound() { master = GameObject.Find("MasterObject"); master_cont = master.GetComponent("MasterControl") as MasterControl; //Debug.Log("master: " + master); //Debug.Log("master_cont: " + master_cont); //Debug.Log("cont: " + master_cont.mode); Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true); Collider[] colliderComponents = GetComponentsInChildren<Collider>(true); foreach (Renderer component in rendererComponents) { // A print statement here prints out multiple times as long as card is in view //Debug.Log(mTrackableBehaviour.TrackableName + " is on the field"); component.enabled = true; } // Enable colliders: foreach (Collider component in colliderComponents) { component.enabled = true; } summon = field.GetComponent("SpawnScript") as SpawnScript; if (master_cont.mode == 0) { // If statementt to summon the model only once if (counter == 0) { summon.summonToField(main_model); counter++; } foreach (Renderer component in rendererComponents) { // A print statement here prints out multiple times as long as card is in view //Debug.Log(mTrackableBehaviour.TrackableName + " is on the field"); component.enabled = false; } // Enable colliders: foreach (Collider component in colliderComponents) { component.enabled = false; } } Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found"); }
void Awake() { if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
/// <summary>创建主从关系 /// /// </summary> public void CreateMasterDetailView() { if (m_dataSet.Tables.Count == 3) { _masterDetail = new MasterControl(m_dataSet, ControlType.OutSide); } else if (m_dataSet.Tables.Count == 2) { _masterDetail = new MasterControl(m_dataSet, ControlType.Middle); } panelView.Controls.Add(_masterDetail); }
public static void SaveGestureQuantity(MasterControl mastercontrol) { BinaryFormatter formatter = new BinaryFormatter(); //string path = Application.persistentDataPath + "/testcontrol.banana"; string path = "C:/Users/Andrei/Documents/Unity Games/Hand Gesture Recognition/GestureAlbums/_gestureQuantity.banana"; FileStream stream = new FileStream(path, FileMode.Create); GestureQuantityData data = new GestureQuantityData(mastercontrol); formatter.Serialize(stream, data); stream.Close(); }
void MakeSingleton() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
private void Awake() { if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; } else if (Instance != this) { Destroy(gameObject); } completedLevels[0] = true; //level 1 }
private void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); return; } else { Instance = this; DontDestroyOnLoad(this.gameObject); } }
void Awake() { if (control == null) { DontDestroyOnLoad(gameObject); control = this; } else if (control != this) { Destroy(gameObject); } //TEMPORARILY HERE vvv OnLevelWasLoaded(); }
private void initWork() { DataSet ds = new DataSet(); DataTable dt1 = source(); dt1.TableName = "T1"; DataTable dt2 = source(); dt2.TableName = "T2"; ds.Tables.AddRange(new DataTable[] { dt1, dt2 }); //这是对应关系的时候主键必须唯一 ds.Relations.Add("1", ds.Tables["T1"].Columns["序号"], ds.Tables["T2"].Columns["序号"]); MasterControl masterDetail; masterDetail = new MasterControl(ds, controlType.middle); panel1.Controls.Add(masterDetail); }
public GestureBatchData(MasterControl mastercontrol) { //deep copy of gestureBatch int numberOfPics = mastercontrol.gestureBatch.GetLength(0); for (int i = 0; i < numberOfPics; i++) { for (int j = 0; j < 32; j++) //<32 because the image is 32 pixles wide { for (int k = 0; k < 24; k++) //<24 because the image is 24 pixels tall { gestureBatch[i, j, k] = mastercontrol.gestureBatch[i, j, k]; } } } }
void Awake() { MasterControl.Instance = this; if (!modeTest) { InputPath = Application.dataPath + "/Input/" + "Subject" + SubjectSettings.instance.SubjectID + ".csv"; InputFile = new System.IO.StreamReader(InputPath); } else { InputPath = Application.dataPath + "/Input/" + "Subject" + SubjectT + ".csv"; InputFile = new System.IO.StreamReader(InputPath); } Time_Trials.TrialCounter = 0; TrialSettings = new List <TempStruct>(); MFW = gameObject.GetComponent <MovementRecorder>(); PlayerHitbox.transform.localScale = new Vector3(1, 1, 2 * float.Parse(SubjectSettings.instance.ShWidth)); //temporary function MakeArray(); }
public void Initialise(MasterControl mc, Action<String> speakHandler, Action ShutupHandler, Action<String> LogHandler) { Assembly asm = Assembly.GetAssembly(typeof(Command)); IEnumerable<Type> embeddedTypes = from type in asm.GetTypes() where typeof(Command).IsAssignableFrom(type) && !type.IsAbstract select type; foreach (Type type in embeddedTypes) { Command toAdd = Activator.CreateInstance(type) as Command; _commands.Add(type.FullName, toAdd); toAdd.Target = mc; toAdd.OnSilenceRequested += ShutupHandler; toAdd.OnSpeak += speakHandler; toAdd.OnLog += LogHandler; toAdd.Initialise(); } }
static void Main(string[] args) { //Console.WriteLine("Presiona cualquier tecla para jugar"); //Console.ReadKey(); //Console.Clear(); MasterControl masterControl = new MasterControl(); masterControl.run(); AgregarDecisiones agregacion = new AgregarDecisiones(); PruebaDecisiones prueba = new PruebaDecisiones(); // Personaje rockstar = new Personaje(); // rockstar.quitarSeguidores(); // rockstar.Seguidores = 300; // Console.WriteLine("Ahorita tienes " +rockstar.Seguidores + " seguidores"); // Personaje artista = new Personaje(); // artista.quitarSeguidores(); // artista.Seguidores = 100; //// var qutarSeg = artista.Seguidores - 10; // //StreamWriter historial = new StreamWriter(""); // //foreach (var a in arrayName) // //{ // // historial.WriteLine // // historial.Close(); // //} }
private void Awake() { isAI = false; playerRef = gameObject; color = new Color(1, 1, 1); controls = new MasterControl(); controls.Enable(); controls.Player.MovementAxis.performed += ctr => { Vector2 input = ctr.ReadValue <Vector2>(); targetDirection = input; }; controls.Player.MovementAxis.canceled += ctr => { targetDirection = new Vector2(); }; controls.Player.RotateTurret.performed += ctr => { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // Save the info RaycastHit hit; // You successfully hi if (Physics.Raycast(ray, out hit, Mathf.Infinity, ~(1 << 14), QueryTriggerInteraction.Collide)) { turretTarget = hit.point; } }; controls.Player.XBoxRotateTurret.performed += crt => { Vector2 read = crt.ReadValue <Vector2>(); Vector3 target = new Vector3(read.x, 0, read.y) * 10 + transform.Find("Tank").position; turretTarget = target; }; controls.Player.Fire.performed += crt => fireEvent.Invoke(); controls.Player.FireStrong.performed += crt => strongFireEvent.Invoke(); controls.Player.Shield.performed += crt => shieldEvent.Invoke(); controls.Player.Escape.performed += crt => SceneManager.LoadScene(0); }
void Start() { currentEvent = gameObject.GetComponent <MasterControl>(); audioSource = gameObject.GetComponent <AudioSource>(); mainCam.transform.position = midView; mainSlider.value = (float)Global.CameraView.MID; mainSlider.onValueChanged.AddListener(delegate { CameraChange(); }); lunaBtn.onClick.AddListener(delegate { SwitchToLuna(); }); davidBtn.onClick.AddListener(delegate { SwitchToDavid(); }); preBtn = GameObject.Find("Canvas/Previous").GetComponent <Button>(); preBtn.onClick.AddListener(delegate { Previous(); }); nextBtn = GameObject.Find("Canvas/Next").GetComponent <Button>(); nextBtn.onClick.AddListener(delegate { Next(); }); debugBtn = GameObject.Find("Canvas/Debug").GetComponent <Button>(); debugBtn.onClick.AddListener(delegate { ToggleDebugLog(); }); reloadBtn = GameObject.Find("Canvas/Reload").GetComponent <Button>(); reloadBtn.onClick.AddListener(delegate { ReloadScene(); }); pausePlayBtn = GameObject.Find("Canvas/PausePlay").GetComponent <Button>(); pausePlayBtn.onClick.AddListener(delegate { PausePlayModifier(); }); XMLTog = GameObject.Find("Canvas/XMLReader").GetComponent <Toggle>(); XMLTog.onValueChanged.AddListener(delegate { ToggleXMLReader(); }); BeatTog = GameObject.Find("Canvas/BeatDetect").GetComponent <Toggle>(); BeatTog.onValueChanged.AddListener(delegate { ToggleBeatDect(); }); EmotionTog = GameObject.Find("Canvas/EmotionInput").GetComponent <Toggle>(); EmotionTog.onValueChanged.AddListener(delegate { ToggleEmotionRec(); }); }
public Microminer(DataDBContext dbContext) { dataManager = new DataManager(dbContext); masterControl = new MasterControl(); }
void Start() { mc = GameObject.Find("MasterControl").GetComponent <MasterControl>(); mc.dc = this; StartCoroutine(DrawableSend()); }
/// <summary>清空 /// /// </summary> public void Clear() { panelView.Controls.Clear(); _masterDetail = null; Refresh(); }
public PlayerActions(MasterControl wrapper) { m_Wrapper = wrapper; }
static void Main(string[] args) { MasterControl mstrcntrl = new MasterControl(); mstrcntrl.Jugar(); }
static void Main(string[] args) { MasterControl.StartProgram(); }
private void frm_staffing_data_Load(object sender, EventArgs e) { try { StringBuilder _query; DataSet _ds; _ds = new DataSet(); _query = new StringBuilder(); this.WindowState = FormWindowState.Maximized; this.AcceptButton = this.btn_load; WeekNumber = Common.GetIso8601WeekOfYear(DateTime.Now); //dataGridView1.EnableHeadersVisualStyles = false; //dataGridView1.ColumnHeadersDefaultCellStyle.Alignment = DataGridViewContentAlignment.MiddleCenter; //dataGridView1.ColumnHeadersDefaultCellStyle.BackColor = Color.Aquamarine; //dataGridView1.ColumnHeadersDefaultCellStyle.ForeColor = Color.Red; //dataGridView1.ColumnHeadersHeight = 30; DisplayCheckBoxes(); _query.AppendLine("SELECT dbo.GetMonthByWeekNumber(cast(sd_year_start as char(4)),sd_week_start) AS Month, * "); _query.AppendLine(" FROM STAFFING_DATA "); _query.AppendLine(" INNER JOIN EMPLOYEES ON EM_ID = SD_EM_ID "); _query.AppendLine(" INNER JOIN PROJECTS ON PJ_ID = SD_PJ_ID "); _query.AppendLine(" WHERE 1 = 1 "); //_query.AppendLine(" AND sd_week_start = " + WeekNumber); _query.AppendLine(" ORDER BY SD_WEEK_START ASC, SD_PJ_ID ASC, EM_NAME ASC "); _query.AppendLine("select * from employees"); Con.Open(); //SqlDataAdapter da = new SqlDataAdapter("testSP",conn); //da.SelectCommand.CommandType = CommandType.StoredProcedure; using (SqlDataAdapter da = new SqlDataAdapter(_query.ToString(), Con)) { da.Fill(_ds); } _ds.Tables[0].TableName = "STAFFING_DATA"; _ds.Tables[1].TableName = "EMPLOYEES"; MasterDetail = new MasterControl(ref _ds); //(ref _ds, false); MasterDetail.CellFormatting += _masterDetail_CellFormatting; MasterDetail.setParentSource("STAFFING_DATA", "EM_ID"); MasterDetail.childView.Add("EMPLOYEES", "employees"); //_masterDetail.childView.Add("EMPLOYEES", "employees"); // masterDetail.childView.Add(NwindDataSet.Invoices.TableName, "Invoices") this.Controls.Add(MasterDetail); MasterDetail.Dock = DockStyle.Fill; MasterDetail.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.AllCells; String[] _show_columns = { "sd_year_start", "sd_week_start", "Month", "em_name", "em_team", "pj_product_code", "pj_dev_code", "pj_name", "pj_client" }; String[] _name_columns = { "Year", "Week", "Month", "Emp. Name", "Team", "Product Code", "Dev. Code", "Name", "Client" }; foreach (DataGridViewColumn _col in MasterDetail.Columns) { if (!_show_columns.Contains(_col.Name)) { _col.Visible = false; } else { int _index = Array.IndexOf(_show_columns, _col.Name); _col.HeaderText = _name_columns[_index]; } } //_masterDetail.Columns[0].HeaderText = "Month"; //_masterDetail.Columns["sd_week_start"].DisplayIndex = 1; //_masterDetail.Columns["sd_year_start"].DisplayIndex = 2; //_masterDetail.Columns[""].DisplayIndex = 1; this.Controls.Remove(dataGridView1); MasterDetail.BringToFront(); } catch (Exception ex) { MessageBox.Show(ex.Message); } }
public GestureQuantityData(MasterControl mastercontrol) { gestureQuantity = mastercontrol.gestureQuantity; }
private void Start() { gameObject.AddComponent <EmotionUpdate>(); currentEvent = gameObject.GetComponent <MasterControl>(); pitchShifter = Resources.Load <AudioMixerGroup>("VoiceMixer"); }
void Start() { offset = transform.position - Player.transform.position; instance = this; }