//Each flip in a row will give Mario more pints void flipedByKoopa() { switch (shellSlideFlips) { case 0: { SetScoore("400"); break; } case 1: { SetScoore("800"); break; } case 2: { SetScoore("1000"); break; } case 3: { SetScoore("2000"); break; } case 4: { SetScoore("4000"); break; } case 5: { SetScoore("8000"); break; } case 6: { SetScoore("1UP"); Mario_script.AddLive(); Mario_script.play1Up = true; break; } default: { SetScoore("8000"); break; } } ; animator.SetBool("Dead", true); shellSlideFlips++; flip = true; }
// With each enemy flip performed by shell sliding Koopa, amount of points Mario receive increases void flipedByKoopa() { flip = true; switch (KoopaTroopa_Script.shellSlideFlips) { case 0: { SetScoore("400"); break; } case 1: { SetScoore("800"); break; } case 2: { SetScoore("1000"); break; } case 3: { SetScoore("2000"); break; } case 4: { SetScoore("4000"); break; } case 5: { SetScoore("8000"); break; } case 6: { SetScoore("1UP"); Mario_script.AddLive(); Mario_script.play1Up = true; break; } default: { SetScoore("8000"); break; } } ; KoopaTroopa_Script.shellSlideFlips++; }