private void OnTriggerEnter2D(Collider2D collision) { if (triggered == false) { triggered = true; marchesHandler.timeUntilHand = this.timeUntilHand; marchesHandler.RingAlarm(); } }
private void OnTriggerEnter2D(Collider2D other) { Handler.enableHand(); if (Passed == false) { Passed = true; Handler.playSplouch(); if (Handler.safe) { Handler.changeState(); } else { Handler.RingAlarm(); } } }