Exemple #1
0
    private void Update()
    {
        float z = Camera.main.transform.localPosition.z;

        if (Input.GetKeyDown(KeyCode.Z))
        {
            Camera.main.transform.localPosition = new Vector3(0, 0, z - 5);
        }
        if (Input.GetKeyDown(KeyCode.X))
        {
            Camera.main.transform.localPosition = new Vector3(0, 0, z + 5);
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            var col = SceneGlobals.Instance.LightingCamera.GetAmbientLightColor();
            Color.RGBToHSV(col, out float h, out float s, out float v);
            v = Mathf.Clamp01(v + 0.1f);
            SceneGlobals.Instance.LightingCamera.SetAmbientLightColor(Color.HSVToRGB(h, s, v));
        }
        if (Input.GetKeyDown(KeyCode.V))
        {
            var col = SceneGlobals.Instance.LightingCamera.GetAmbientLightColor();
            Color.RGBToHSV(col, out float h, out float s, out float v);
            v = Mathf.Clamp01(v - 0.1f);
            SceneGlobals.Instance.LightingCamera.SetAmbientLightColor(Color.HSVToRGB(h, s, v));
        }

        if (Input.GetKeyDown(KeyCode.B))
        {
            float clarity = mapScript_.GetWallClarity();
            mapScript_.SetWallClarity(clarity + 0.1f);
        }
        if (Input.GetKeyDown(KeyCode.N))
        {
            float clarity = mapScript_.GetWallClarity();
            mapScript_.SetWallClarity(clarity - 0.1f);
        }

        if (Input.GetKeyDown(KeyCode.O))
        {
            mapScript_.BuildCollisionMapFromFloorTilemap(mapScript_.FloorTileMap);
        }
    }