Exemple #1
0
    void DrawCollisionDebug()
    {
        var collPos = map_.GetCollisionTilePosFromWorldPos(transform_.position);

        SceneGlobals.Instance.DebugLinesScript.SetLine("Collision cell", collPos);
        var worldPos = map_.GetWorldPosFromCollisionTileCenter(collPos.x, collPos.y);

        SceneGlobals.Instance.DebugLinesScript.SetLine("Collision worldPos", worldPos);

        int Radius = ShowCollisionDebugSize;

        for (int y = collPos.y - Radius; y <= collPos.y + Radius; ++y)
        {
            for (int x = collPos.x - Radius; x <= collPos.x + Radius; ++x)
            {
                map_.DebugDrawCollisionTile(x, y, dark: x == collPos.x && y == collPos.y);
            }
        }
    }