// OK clicked private void apply_Click(object sender, EventArgs e) { // Configuration selected? if (config.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); config.Focus(); return; } // Collect information ConfigurationInfo configinfo = General.Configs[config.SelectedIndex]; DataLocationList locations = datalocations.GetResources(); // No map selected? if (mapslist.SelectedItems.Count == 0) { // Choose a map! MessageBox.Show(this, "Please select a map to load for editing.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); mapslist.Focus(); return; } // Check if we should warn the user for missing resources if ((wadfile.Type != WAD.TYPE_IWAD) && (locations.Count == 0) && (configinfo.Resources.Count == 0)) { if (MessageBox.Show(this, "You are about to load a map without selecting any resources. Textures, flats and " + "sprites may not be shown correctly or may not show up at all. Do you want to continue?", Application.ProductName, MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2) == DialogResult.No) { return; } } // Apply changes options.ClearResources(); options.ConfigFile = configinfo.Filename; options.CurrentName = mapslist.SelectedItems[0].Text; options.StrictPatches = strictpatches.Checked; options.CopyResources(locations); // ano General.Settings.WriteSetting("lastopenedgameconfig", options.ConfigFile); // Hide window wadfile.Dispose(); this.DialogResult = DialogResult.OK; this.Close(); }
// OK clicked private void apply_Click(object sender, EventArgs e) { Configuration newcfg; WAD sourcewad; bool conflictingname; // Configuration selected? if (config.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); config.Focus(); return; } // Level name empty? if (levelname.Text.Length == 0) { // Enter a level name! MessageBox.Show(this, "Please enter a level name for your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); levelname.Focus(); return; } // Collect information ConfigurationInfo configinfo = General.Configs[config.SelectedIndex]; DataLocationList locations = datalocations.GetResources(); // When making a new map, check if we should warn the user for missing resources if (newmap && (locations.Count == 0) && (configinfo.Resources.Count == 0)) { if (MessageBox.Show(this, "You are about to make a map without selecting any resources. Textures, flats and " + "sprites may not be shown correctly or may not show up at all. Do you want to continue?", Application.ProductName, MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2) == DialogResult.No) { return; } } // Next checks are only for maps that are already opened if (!newmap) { // Now we check if the map name the user has given does already exist in the source WAD file // We have to warn the user about that, because it would create a level name conflict in the WAD // Level name changed and the map exists in a source wad? if ((levelname.Text != options.CurrentName) && (General.Map != null) && (General.Map.FilePathName != "") && File.Exists(General.Map.FilePathName)) { // Open the source wad file to check for conflicting name sourcewad = new WAD(General.Map.FilePathName, true); conflictingname = (sourcewad.FindLumpIndex(levelname.Text) > -1); sourcewad.Dispose(); // Names conflict? if (conflictingname) { // Show warning! if (General.ShowWarningMessage("The map name \"" + levelname.Text + "\" is already in use by another map or data lump in the source WAD file. Saving your map with this name will cause conflicting data lumps in the WAD file. Do you want to continue?", MessageBoxButtons.YesNo, MessageBoxDefaultButton.Button2) == DialogResult.No) { return; } } } // When the user changed the configuration to one that has a different read/write interface, // we have to warn the user that the map may not be compatible. // Configuration changed? if ((options.ConfigFile != "") && (General.Configs[config.SelectedIndex].Filename != options.ConfigFile)) { // Load the new cfg file newcfg = General.LoadGameConfiguration(General.Configs[config.SelectedIndex].Filename); if (newcfg == null) { return; } // Check if the config uses a different IO interface if (newcfg.ReadSetting("formatinterface", "") != General.Map.Config.FormatInterface) { // Warn the user about IO interface change if (General.ShowWarningMessage("The game configuration you selected uses a different file format than your current map. Because your map was not designed for this format it may cause the map to work incorrectly in the game. Do you want to continue?", MessageBoxButtons.YesNo, MessageBoxDefaultButton.Button2) == DialogResult.No) { // Reset to old configuration for (int i = 0; i < config.Items.Count; i++) { // Is this configuration the old config? if (string.Compare(General.Configs[i].Filename, options.ConfigFile, true) == 0) { // Select this item config.SelectedIndex = i; } } return; } } } } // Apply changes options.ClearResources(); options.ConfigFile = General.Configs[config.SelectedIndex].Filename; options.CurrentName = levelname.Text.Trim().ToUpper(); options.StrictPatches = strictpatches.Checked; options.CopyResources(datalocations.GetResources()); // Reset default drawing textures General.Settings.DefaultTexture = null; General.Settings.DefaultFloorTexture = null; General.Settings.DefaultCeilingTexture = null; // Hide window this.DialogResult = DialogResult.OK; this.Close(); }
// OK clicked private void apply_Click(object sender, EventArgs e) { // Configuration selected? if (config.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); config.Focus(); return; } //mxd. Script configuration selected? if (scriptcompiler.Enabled && scriptcompiler.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a script type to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); scriptcompiler.Focus(); return; } // Collect information ConfigurationInfo configinfo = (config.SelectedItem as ConfigurationInfo); //mxd DataLocationList locations = datalocations.GetResources(); // Resources are valid? (mxd) if (!datalocations.ResourcesAreValid()) { MessageBox.Show(this, "Cannot open map: at least one resource doesn't exist!", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); datalocations.Focus(); return; } // No map selected? if (mapslist.SelectedItems.Count == 0) { // Choose a map! MessageBox.Show(this, "Please select a map to load for editing.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); mapslist.Focus(); return; } //mxd. We cant't deal with this... We just can't... if (!configinfo.ValidateMapName(mapslist.SelectedItems[0].Text.ToUpperInvariant())) { // Choose a different map! MessageBox.Show(this, "Selected map name conflicts with a lump name defined for current map format.\nPlease rename the map and try again.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); mapslist.Focus(); return; } // Check if we should warn the user for missing resources if ((!wadfile.IsIWAD) && (locations.Count == 0) && (configinfo.Resources.Count == 0)) { if (MessageBox.Show(this, "You are about to load a map without selecting any resources. Textures, flats and " + "sprites may not be shown correctly or may not show up at all. Do you want to continue?", Application.ProductName, MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2) == DialogResult.No) { return; } } // Apply changes options.ClearResources(); options.ConfigFile = configinfo.Filename; options.CurrentName = mapslist.SelectedItems[0].Text; options.StrictPatches = strictpatches.Checked; options.CopyResources(locations); //mxd. Store script compiler if (scriptcompiler.Enabled) { ScriptConfiguration scriptcfg = scriptcompiler.SelectedItem as ScriptConfiguration; foreach (KeyValuePair <string, ScriptConfiguration> group in General.CompiledScriptConfigs) { if (group.Value == scriptcfg) { options.ScriptCompiler = group.Key; break; } } } //mxd. Use long texture names? if (longtexturenames.Enabled) { options.UseLongTextureNames = longtexturenames.Checked; } //mxd. Resource usage options.UseResourcesInReadonlyMode = readonlyresources.Checked; // Hide window wadfile.Dispose(); this.DialogResult = DialogResult.OK; this.Close(); }
// OK clicked private void apply_Click(object sender, EventArgs e) { // Configuration selected? if (config.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); config.Focus(); return; } //mxd. Script configuration selected? if (scriptcompiler.Enabled && scriptcompiler.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a script type to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); scriptcompiler.Focus(); return; } // Level name empty? if (levelname.Text.Length == 0) { // Enter a level name! MessageBox.Show(this, "Please enter a level name for your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); levelname.Focus(); return; } // Collect information ConfigurationInfo configinfo = config.SelectedItem as ConfigurationInfo; //mxd DataLocationList locations = datalocations.GetResources(); //mxd. Level name will f**k things up horribly? if (!configinfo.ValidateMapName(levelname.Text.ToUpperInvariant())) { // Enter a different level name! MessageBox.Show(this, "Chosen map name conflicts with a lump name defined for current map format.\n", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); levelname.Focus(); return; } // Resources are valid? (mxd) if (!datalocations.ResourcesAreValid()) { MessageBox.Show(this, "Cannot " + (newmap ? "create map" : "change map settings") + ": at least one resource doesn't exist!", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); datalocations.Focus(); return; } // When making a new map, check if we should warn the user for missing resources if (newmap) { General.Settings.LastUsedConfigName = configinfo.Name; //mxd if ((locations.Count == 0) && (configinfo.Resources.Count == 0) && MessageBox.Show(this, "You are about to make a map without selecting any resources. Textures, flats and " + "sprites may not be shown correctly or may not show up at all. Do you want to continue?", Application.ProductName, MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2) == DialogResult.No) { return; } } // Next checks are only for maps that are already opened if (!newmap) { // Now we check if the map name the user has given does already exist in the source WAD file // We have to warn the user about that, because it would create a level name conflict in the WAD // Level name changed and the map exists in a source wad? if ((levelname.Text != options.CurrentName) && (General.Map != null) && (!string.IsNullOrEmpty(General.Map.FilePathName)) && File.Exists(General.Map.FilePathName)) { // Open the source wad file to check for conflicting name WAD sourcewad = new WAD(General.Map.FilePathName, true); bool conflictingname = (sourcewad.FindLumpIndex(levelname.Text) > -1); sourcewad.Dispose(); // Names conflict? if (conflictingname) { // Show warning! if (General.ShowWarningMessage("The map name \"" + levelname.Text + "\" is already in use by another map or data lump in the source WAD file. Saving your map with this name will cause conflicting data lumps in the WAD file. Do you want to continue?", MessageBoxButtons.YesNo, MessageBoxDefaultButton.Button2) == DialogResult.No) { return; } } } //mxd. If the map was never saved and it's name was changed, update filename if ((levelname.Text != options.CurrentName) && (General.Map != null) && (string.IsNullOrEmpty(General.Map.FilePathName))) { General.Map.FileTitle = levelname.Text + ".wad"; } // When the user changed the configuration to one that has a different read/write interface, // we have to warn the user that the map may not be compatible. // Configuration changed? if ((options.ConfigFile != "") && (configinfo.Filename != options.ConfigFile)) { // Check if the config uses a different IO interface if (configinfo.Configuration.ReadSetting("formatinterface", "") != General.Map.Config.FormatInterface) { // Warn the user about IO interface change if (General.ShowWarningMessage("The game configuration you selected uses a different file format than your current map. Because your map was not designed for this format it may cause the map to work incorrectly in the game. Do you want to continue?", MessageBoxButtons.YesNo, MessageBoxDefaultButton.Button2) == DialogResult.No) { // Reset to old configuration for (int i = 0; i < config.Items.Count; i++) { // Is this configuration the old config? if (string.Compare((config.Items[i] as ConfigurationInfo).Filename, options.ConfigFile, true) == 0) { // Select this item config.SelectedIndex = i; } } return; } //mxd. Otherwise map data won't be saved if a user decides to save the map right after converting to new map format General.Map.IsChanged = true; } } } // Apply changes options.ClearResources(); options.ConfigFile = (config.SelectedItem as ConfigurationInfo).Filename; //mxd options.CurrentName = levelname.Text.Trim().ToUpper(); options.StrictPatches = strictpatches.Checked; options.CopyResources(datalocations.GetResources()); //mxd. Store script compiler if (scriptcompiler.Enabled) { ScriptConfiguration scriptcfg = scriptcompiler.SelectedItem as ScriptConfiguration; foreach (KeyValuePair <string, ScriptConfiguration> group in General.CompiledScriptConfigs) { if (group.Value == scriptcfg) { options.ScriptCompiler = group.Key; break; } } } //mxd. Use long texture names? if (longtexturenames.Enabled) { options.UseLongTextureNames = longtexturenames.Checked; } //mxd. Resource usage options.UseResourcesInReadonlyMode = readonlyresources.Checked; // Hide window this.DialogResult = DialogResult.OK; this.Close(); }