public void CalculatePlayerPosition_AboveHigherCoordinate() { float NewPosition = 205; float LowerCoordinate = 100; float HigherCoordinate = 200; float MiddlePositionScreen = 100; float ExpectedScreenPosition = 105; var CalculatedScreenPosition = MapCalculations.GetRelativePlayerPosition(NewPosition, LowerCoordinate, HigherCoordinate, MiddlePositionScreen); Assert.AreEqual(ExpectedScreenPosition, CalculatedScreenPosition); }