public void CalculatePlayerPosition_AboveHigherCoordinate()
        {
            float NewPosition              = 205;
            float LowerCoordinate          = 100;
            float HigherCoordinate         = 200;
            float MiddlePositionScreen     = 100;
            float ExpectedScreenPosition   = 105;
            var   CalculatedScreenPosition = MapCalculations.GetRelativePlayerPosition(NewPosition, LowerCoordinate, HigherCoordinate, MiddlePositionScreen);

            Assert.AreEqual(ExpectedScreenPosition, CalculatedScreenPosition);
        }